The Caligula Effect: Overdose
Top Critic Average
There’s enough cleaned up here for really hardcore JRPG fans to take a look, and I can’t really say that this is a bad game not worth experiencing anymore. If anything, it’s stepped up to “aggressively mediocre.”
The Caligula Effect: Overdose is an RPG with a fun combat system, fantastic J-POP soundtrack, and wonderful audio design. Unfortunately, the story feels rote, the characters are cliche, and the Causality Link system is largely superficial. Kudos are given for allowing you to take on the role of a villain and sympathize with the antagonists.
I’m glad the team at FuRyu didn’t give up on The Caligula Effect after it received such a poor reception when it first released. While still far from being amazing, this enhanced edition is a step in the right direction for the team and the franchise if they want to continue moving it forward.
With a lot of great content, much of it new, including added characters and a high volume of additional story elements, The Caligula Effect Overdose is a remarkable example of a valuable remake.
BAD - The most appealing aspect of The Caligula Effect: Overdose is the battle system which does a pretty good job at being fun for a few hours into the adventure. The game is bogged down by too many problems from boring interaction with NPCs and troublesome game mechanics to be considered something to invest your time or money into.
It's Persona, but not quite as good. In the end, I cant help but compare the two games. Its not going to replace Persona in your heart, but its a good sweetheart of a distraction in the meantime.
The Caligula Effect Overdose has some of the most inventive combat I have ever played in a turnbased JRPG. If you can get beyond the grind a lot of the dungeons feel like and the poorly implemented social systems, you will be treated to amazing combat, great music, wonderful character interactions and a story that will really make you think.
When everything's said and done, however, I think fans of the genre will find something to like in the game. That noted, those who tried the Vita version may be less inclined to give it another chance, but those coming in fresh may find a mostly enjoyable title.
For the first few hours I've always wondered, "What am I actually playing here?", And now after about 40 hours, I still wonder somehow. Caligula Effect is a typical NIS game. Not really outstanding, but it really does not do anything wrong. The story is quite interesting in itself, but it is told very slowly. We fight each other from boss to boss, but the way there is laborious. The dungeons are huge and felt they are getting bigger and eventually comes the point where you have to visit old dungeons again. A dungeon is divided into several areas and you should of course initially explore everything, but eventually you just do not feel like. Each dungeon has its own design, but they are not very interesting. The same textures are used throughout and nothing new is coming. The fights are harmless or merciless, depending on the level of difficulty you play. Fortunately, on Normal I was able to put on car, so the party plays by itself (except our character, we always have to steer him), otherwise the fights would take longer. One should not be averse to the soundtrack, for a JRPG typical we also have corresponding fight music. We have an average JRPG here, otherwise I would not have spent more than 40 hours here.
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