If there’s any other significant complaint to levy against The World Next Door, it would be that it’s so short.
With gorgeous visuals and fun combat, The World Next Door holds plenty of promise, but it never evolves into something satisfying
The World Next Door has fairly stereotypical characters, but it delivers some enjoyably frantic puzzle battles in the second half of its campaign.
This adventure game features amazing character designs and a fun puzzle battle system, but The World Next Door suffers from a lack of content.
My trip through the The World Next Door might have been short, but it was still worth the journey. I look forward to seeing how Rose City Games expands on it in the future.
The World Next Door combines elements of a Puzzle Game, Visual Novel, and an RPG to tell the story of a girl named Jun trapped on the world of Emrys and needing to get home before she dies. Go through four acts with great puzzle-solving combat to discover the way to get Jun home!
A fantastic story and presentation makes The World Next Door worth taking a peek at. I just wish the gameplay could hold up as well as those aspects.
The World Next Door isn't perfect, but is shows that Viz is - for now, at least - willing to take on a project that's a little different and oddball. Colourful, creative, and generally well designed, it's worth forgiving this particular title its teen B-tier narrative tropes.
Although The World Next Door’s puzzles are fun, the real joy of the game is its cast of characters and its dialogue.
I did enjoy aspects of what I played, but there is a brevity and incompleteness that holds it back from being more than just a unique experiment. The puzzle-based combat is a really cool idea that needed to be used more and in different ways. If this one sounds interesting to you, I would wait for some kind of discount before jumping in.
Competent but uninspired match-three gameplay and a surface level story leave The World Next Door with little to offer unless you're looking for a simple, relaxing experience.