Super Mario Maker 2
Top Critic Average
A quirky and powerful construction toy that's fun to play with even if you aren't trying to make anything.
Super Mario Maker 2 does nearly everything better than its already excellent predecessor, keeping the charm of a Mario game while introducing some incredible new ideas.
Not just one of the most versatile 2D game creation tools on consoles but the best collection of new Super Mario courses since the 90s.
Super Mario Maker 2 is an almost perfect package, putting equal emphasis on discovery, creation, story mode, and outright brilliant gameplay.
Building your own Mario levels isn't as exciting as it was in 2015 on Wii U, but the story mode is a lot of fun and the new tools lead to some novel experiences
Super Mario Maker 2 brings the course creator to Nintendo Switch with a bevy of new tricks to delight creators and players alike.
Nintendo’s level creator isn’t just for the creative among us
Nintendo has delivered a much more robust and feature-rich Mario maker, and hope players will use it well.
Players now have the chance to make their own hellish, evil Mario levels on Nintendo Switch. Super Mario Maker 2 starts with the foundation established in the first game, and adds new themes, new game styles, and new items. It falters due to the loss of the second screen of the Wii U and 3DS iterations, and the lack of Amiibo costumes hurt, but this is still a fantastic package for a Mario fan or budding lever designer.
But that toolkit is only half of the equation. The other half is a platform game with no quality control, no impetus for putting legitimate effort into your original designs, and no way to weed out poor content creators other than trusting that players will be able to discern the difference between a bad level and good level and rate them accordingly. Given how many positive messages I've seen attached to genuinely bad stages, I don't have much faith in the Mario Maker community right now and I question whether it'll get better down the line.