Super Mario Maker 2

Rating Summary

Based on 112 critic reviews
Mighty Man

OpenCritic Rating

88

Top Critic Average

96%

Critics Recommend

Based on 112 critic reviews
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Recommended
Jun 26, 2019

A quirky and powerful construction toy that's fun to play with even if you aren't trying to make anything.

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IGN

Top Critic

9.5 / 10.0
Jun 26, 2019

Super Mario Maker 2 does nearly everything better than its already excellent predecessor, keeping the charm of a Mario game while introducing some incredible new ideas.

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8 / 10
Jun 26, 2019

Not just one of the most versatile 2D game creation tools on consoles but the best collection of new Super Mario courses since the 90s.

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Jun 26, 2019

Super Mario Maker 2 is an almost perfect package, putting equal emphasis on discovery, creation, story mode, and outright brilliant gameplay.

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8.8 / 10.0
Jun 26, 2019

Building your own Mario levels isn't as exciting as it was in 2015 on Wii U, but the story mode is a lot of fun and the new tools lead to some novel experiences

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8 / 10
Jul 3, 2019

Super Mario Maker 2 brings the course creator to Nintendo Switch with a bevy of new tricks to delight creators and players alike.

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Unscored
Jun 26, 2019

Nintendo’s level creator isn’t just for the creative among us

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Unscored
Jun 26, 2019

Nintendo has delivered a much more robust and feature-rich Mario maker, and hope players will use it well.

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Jun 26, 2019

Players now have the chance to make their own hellish, evil Mario levels on Nintendo Switch. Super Mario Maker 2 starts with the foundation established in the first game, and adds new themes, new game styles, and new items. It falters due to the loss of the second screen of the Wii U and 3DS iterations, and the lack of Amiibo costumes hurt, but this is still a fantastic package for a Mario fan or budding lever designer.

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7 / 10.0
Jul 12, 2019

But that toolkit is only half of the equation. The other half is a platform game with no quality control, no impetus for putting legitimate effort into your original designs, and no way to weed out poor content creators other than trusting that players will be able to discern the difference between a bad level and good level and rate them accordingly. Given how many positive messages I've seen attached to genuinely bad stages, I don't have much faith in the Mario Maker community right now and I question whether it'll get better down the line.

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