The Church in the Darkness
Top Critic Average
The numerous issues with The Church in the Darkness aren’t gamebreaking, but given how plentiful the problems are, you’ll struggle to extract any fun from the experience.
The Church in the Darkness send you creeping into the heart of the South American jungle to uncover the mysteries of a cult, the lure of their message, and the status of your nephew. Will they welcome you with the love of Jesus or is God the only one in this camp who will have mercy on your wretched soul?
The Church in the Darkness seems to have an interesting concept, but the reality is that infiltrating a 1970s cult isn't as much fun as it might seem.
You won’t find many games like this. The mirroring of reality and history, the pensive and sober presentation (unlike the over-the-top Far Cry 5) puts you in a different headspace as a gamer if you’re earnest about the experience from the moment you step into the jungle. If you want to experience something that is distinctive, a far cry from what you might be used to, The Church in the Darkness will give your conscience a workout. The weighty subject matter is not for everyone, however.
The Church in the Darkness is a thought-provoking experience that should absolutely be on everybody’s to-play list
Aside from the vastly eclectic endings, the gameplay just isn’t enough to sustain it through several attempts to find them all. The gameplay never deviates from avoiding vision cones and knocking some people out if necessary. And as the game is encouraging you to experience it over and over again, it really needed a compelling reason to work your way to another ending. The premise and the endings are the clear standouts. It’s the bit in-between that makes it feel like The Church in The Darkness is a squandered opportunity.
An unholy union of procedural generation, non-linear narrative design, and a Jonestown-inspired cult backdrop.
The Church in the Darkness is built on the mechanic of making numerous runs through the story with the aim of encountering all the different end games, but it just doesn’t hold your attention long enough to make it worthwhile sticking with it.
In a time when marketers are tripping over themselves to distance their games from the overt politics they draw upon, The Church in the Darkness unapologetically runs in the opposite direction. Freedom Town isn’t just a facsimile of a political movement, it’s a borderline reenactment that asks players to take its world, and history, seriously.
The Church in the Darkness is an okay stealth roguelike that shows humanity can twist religion into a dark monster.