The Church in the Darkness
Procedural generation does little to bolster the one-dimensional gameplay and lack of a compelling narrative
There are some intriguing ideas at play here. Decent stealth mechanics and a captivating cultist backdrop will reel you in though there just isn't enough substance to make The Church in the Darkness a lasting, worthwhile experience.
The Church in the Darkness has created a story that makes you question the cult's motives with every playthrough. No game is the same, but even though their are some neat ideas, the technical issues can really hamper your enjoyment.
In sum, The Church in the Darkness is a highly replayable game with shifting gameplay goals for each playthrough.
While interesting on paper, The Church in the Darkness is mostly just a collection of anti-capitalist audio logs blaring over harder-than-it-needs-to-be stealth gameplay. There's no love lost in this place.
While I can't call The Church in the Darkness bad, it's a disappointingly limited experience. Once the excellent setting and the randomization wear off you're left with a clunky top-down stealth game.
The Church in the Darkness has some good ideas, but they're not properly realised. Gameplay never ventures out of its basic boundaries, while the narrative doesn't offer up enough variety or compelling subplots to engage with. The Church in the Darkness is competent for a couple of playthroughs, but it's an experience that you'll quickly forget about.
Discovering the secrets of the Freedom Town cult, who has power and influence where, as well as the inner workings of the leadership are the best parts of The Church In The Darkness. That combines with excellent stealth gameplay, a dynamic and engaging scenario-based narrative, and some excellent characters with great voice acting to create a memorable and unique experience. An experience that is only held back by a few technical issues and some missing quality of life features.
That said, The Church in the Darkness is a smart stealth game that impressively warps to reflect your actions. It lets you get in and break out as you see fit. While failure still feels like failure, success is sweet and varied. Once it gets a hold of you, you may not want to break out, at all.
The Church in the Darkness tells an engrossing and chilling tale, but it's technical problems will suck you right out of the experience.