One Step From Eden Reviews
One Step from Eden is an impressive feat of card-battling rogue-likes.
One Step From Eden is an exceptionally well-made game with great combat and responsive controls.
One Step From Eden is a very fast card roguelike game with a great and memorable bosses, the main problem of which is a very slow progress in gaining abilities and new variations of characters.
Review in Russian | Read full review
New indie release One Step From Eden is a brutal challenge, but one which will inspire quick-fingered fans of deckbuilding roguelikes to git gud.
One Step from Eden has great ideas and a wealth of love put into the number of spells and abilities available; it's just a shame that the breakneck pace and daunting multitasking requirements of the combat make it hard to appreciate all of that depth.
One Step From Eden provides a unique, fast-paced experience. The combat and deck-building are fun, but it does a poor job explaining game mechanics, and given the depth of the game's card system that makes it a little bit too difficult.
One Step From Eden masterfully brings a mix of action RPG and deckbuilding that we haven't seen in a good while.
One Step From Eden has an interesting premise, surprisingly deep mechanics and an insane amount of content, but as a result of unfair bosses and no tutorial, it's a tough sell to anyone who isn't a diehard fan of the genre.
One Step from Eden is enjoyable. It’s also one of the most challenging games I’ve played in a while.
One Step From Eden is a fantastic rogue-like deck-building game that is a few small tweaks away from perfection.
While I can't say it perfectly achieves everything it goes for, One Step from Eden provides a style of game that I can't get anywhere else. It does well to differentiate itself from its inspiration, Mega Man Battle Network, through its challenge, its style, its pacing, its gamefeel, its gameplay variety, its skill ceiling, and its tone. While there are still some frustrations I have while playing, I can't say that I don't have predominantly positive feelings about the game.
One Step From Eden definitely captures the complexity and crunchy bones of what made Mega Man Battle Network so different and, with enough effort, it could be a roguelike worthy of standing next to its contemporaries. Unfortunately, there is enough holding it back and the challenge is so hard to overcome that I don’t think it’s a game that most players will get to see through to the end.
With how disappointed I am in the final product, it's still hard to call One Step From Eden a bad game. The boss fights are memorable, it has an appropriately fast-paced soundtrack, and for brief moments it can feel like a complete, cohesive experience. However, the roguelite elements are just not implemented well enough to make each run feel fresh, and actively work against the decent core battle system.
One Step From Eden is a good game, but it's sorely lacking in accessibility options. If you haven't measured your reaction time lately, you may want to do so before embarking on the perilous journey that is One Step From Eden.
I'm always a big fan of things that are different and that challenge me in ways I didn't expect...
Brutally difficult in a very non-souls-like manner, does One Step From Eden manage to deliver and improve on the foundations of its Blue Bomber origins?
One Step From Eden manages to combine the strategic satisfaction of deckbuilding with the chaotic fever pitch of an action game and wraps it into a snug package of player choice. It might feature all the randomness that the genre is known for, but it puts the ball squarely in the player’s court about what to do with it, and that’s pretty magical.
'One step from Eden' delivers fast paced action with various spells and artifacts which could be customized into a personal deck of arsenal. The customization experience is a fresh turn of its genre but it won't be easy to absorb all the multiple aspects of the situations given to the player. Once you're adapted to the intended play style, continous challenges await to provide consistent fun and activities.
Review in Korean | Read full review
One Step from Eden is for those seeking a challenge. It’s for those with quick reflexes, and can think on-the-spot. Every enemy can move quickly. However, in those rare times I’d hit a hot streak, I was doing really well. I think that by lowering cool down rates, it would be immensely helpful. I don’t play games to be frustrated. I want to have fun. This was usually not fun. It’s not all doom and gloom though. The abilities and animations are all well done, but the particle effects do cause a brief freeze. It was never an interruption, just an annoyance. Unfortunately, it’s the over ambitious vision that bogs down the game. Too many abilities, unavoidable attacks that inflict massive damage, and healing is pointless. Enemies eat through it like that, despite there being several opportunities for it. Balance is One Step from Eden’s other weakness. With all this said, I do still think the specific target audience will adore this. They’ll eat this up.
Personally, I say readers should absolutely pick up One Step From Eden and play with it... A ton of time can be put into this one.