Top Critic Average
A well designed, entertaining, and black humoured roguelite that does a great job of balancing long-term progress with the need to extend individual runs.
UnderMine may look like a Super Nintendo game, but it takes some of the best (and sometimes frustrating) elements of games like Binding of Isaac and Enter the Gungeon and brings it altogether to create an addicting journey.
It isn't perfect; using the floaty jump as a dodge can sometimes land you in even more trouble, aiming your throwable pickaxe is imprecise, and some rooms just feel unfair. We also noticed some odd visual hitches, although these can be smoothed out by enabling vsync in the settings. All that said, if you enjoy a rogue-lite, particularly those with meaningful upgrades, UnderMine is well worth delving into.
There isn’t much more that needs to be said about Thorium’s UnderMine. I don’t care if you’re a fan of roguelikes or if you hate them – this is one of the easiest recommendations I’ve made. There’s a ton here to keep you busy, and the subject matter and setting seamlessly lend themselves to DLC. Given the response UnderMine has received so far, I wouldn’t be surprised to hear of more content coming along sooner than later. Now, excuse me, I’ve gotta get back to work.
UnderMine is a ridiculously easy game to recommend. If you are at all a fan of roguelite games, you owe it to yourself to pick this up at your earliest convenience. UnderMine demonstrates clear mastery in its overall design, controls, upgrade systems and presentation, which all come together to make for a thoroughly engrossing experience. The one caveat is that those of you who are sick of roguelites won't find anything to change your mind here; if you fall in that camp, it's perhaps best to take a pass, even if you're essentially missing out on one of the best examples of the whole genre. Otherwise, we'd give UnderMine a high recommendation; this is absolutely worth your time.
Enjoying UnderMine hinges on what you find important in a roguelike. There are tons of items to unlock, deeper mechanics like some items fuse for different or better perks, there are a lot of secrets and it's all set up so skill means more than luck. It just doesn't have that sensation that this is going to be a good or bad run that makes similar titles exciting. Instead, UnderMine has a distinct set of rules, and players are expected to see just how far their skill can take them. It's fun, especially as a fan of the genre, though it absolutely isn't for everyone.
UnderMine smashes, blasts, and hurls its way onto the PlayStation scene, bringing with it a nearly endless dungeon crawling, roguelite adventure. So grab your trusty pickaxe, stuff as many bombs as you can fit into your pockets, and get ready to assume the role of a countless series of generic peasants who will soon meet their untimely demise. There is a surprising amount of fun to be had dying over and over in this UnderMine PS4 review.
Undermine is a clever rogue-lite with plenty of pixel art charm. The gameplay and design elements come together to create a fun, addictive experience that'll appeal to action arcade gamers and RPG fans alike.
Fans of games like Gauntlet or Rogue Legacy will probably find something to enjoy in UnderMine. However the game’s heavy focus on RNG with the Relics and constant enemy spam will alienate roguelite fans that like to succeed with strategy.
Roguelike game with good mix of gameplay elements, but with a lot of grinding and dying.
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