Top Critic Average
Godfall is one of the very few new IPs available for next-gen consoles at launch, and while it's fun to play and gorgeous to look at, it doesn't have much else going for it.
Godfall is a very good-looking game for your brand new PS5, very shiny, but the battle system and gameplay as a whole becomes very boring pretty quickly, as it has many many issues too.
Review in French | Read full review
After slogging through the rest of Godfall’s campaign, you’ll reach the end-game content, consisting mostly of Dreamstone missions, which do continue the story a little bit. Past that, you’ll be grinding through the game’s toughest missions repeatedly in search of greater loot.
Godfall is the epitome of a traditional console launch title. It’s an accomplished product with stellar visuals and loud presentation, but beneath that is an often frustrating and cumbersome experience.
Godfall offers obnoxiously stylish next-gen spectacle, but its appeal only runs skin deep.
A pleasant, samey slasher that may bore your digits while making your GPU sweat.
I’m enjoying Godfall, even if it’s not doing much to wow me and the repetition of its missions is wearing a bit thin. It’s got some fun and satisfying combat, a few genuinely novel mechanics, and graphics that range from absolutely gorgeous to a little over the top – but unless its thin story morphs into more than an excuse to go stab stuff, the grindable action-looter structure doesn't seem like it has enough variety to sustain its otherwise expansive customization.
Although it seems to have all the necessary components to become a compelling looter-slasher Godfall's fussy mechanics and repetitive design will quickly sap your interest.
An enjoyable hack and slash looter that plays well despite a sparse, repeating structure
Fun to play solo or with friends, but both avenues are filled with monotonous level design