Godfall Reviews
If you want a fairly mindless RPG experience that offers some different weapons and gear to mess around with, then Godfall will give you at least a few hours of fun. Just don’t expect a fantasy story worthy of its inspirations, or a world that fully explores its potential and you’ll be fine.
It grows repetitive, but the dodging, blocking, parrying, slashing combat — while a bit overly complicated at times — should prove challenging and gratifying enough to keep fans of this sort of game moving forward. The slightly gaudy next-gen visual spectacle is just gravy.
Godfall is a beautiful game with a shallow story, but could have been so much more had someone taken the time to really hash it out and tie each Valorplate into a different character and expand on the realms. Instead we are given a confusing story that doesn't fit the equipment and realms that really don't care which suit you are wearing. While the weapons and armor gave the game a serious chance at success, I'm afraid the storyline and repetitive gameplay will doom this game to the bargain bin. It is beautiful, though, and that is its greatest achievement as a launch day PS5 title.
If you love melee combat looters and prioritize minute to minute action over any degree of lasting depth or narrative impact, you may find some enjoyment here. For most of us though it seems Godfall’s ultimate destiny is to be placed on the “Oh yeah, THAT game” shelf with the rest of it’s fellow LALG’s.
In the end Godfall feels like a tech demo with questionable battle system, mandatory grind, boring locations and uninspiring plot. And as a cherry on top you can expect plenty of bugs and glitches. You can try this game, sure, but only if you don't have anything better to play, and only after some much needed updates and bugfixes.
Review in Russian | Read full review
Godfall is not a title without its charms. The combat system is solid and satisfying, and technically, the game is great proof of PlayStation 5's potential. But cramming levels full of particles effects and shining lights does not necessarily make for good aesthetic design, and Godfall also suffers from a weak story and repetitive endgame.
Review in Italian | Read full review
If everything Godfall had to offer was as good as its satisfying combat system, we would be looking at a darn good PS5 launch game. However, in reality, that's the only thing it has to boast about. An inconsequential loot system, recycled environments, and a frustrating mission structure thwart any sort of enjoyment the game might offer. It's not god-awful, but Godfall is going to be very quickly forgotten about.
While Godfall’s technical components of gameplay and graphics were solid, the game overall is just fine. As mentioned, the narrative as told throughout is relatively shallow, and despite a fun combat system, it does get repetitive. Finally, the recurrence of a number of bugs hampered my personal experience, and these do not appear to be an isolated case. While I quite enjoyed Godfall at the outset, it began to wane on me over time, and what might have been a decent launch title may not seem like it years from now.
If you can reduce the narrative to background noise and brute force your way through some of the shortcomings, there are worse ways to spend your time than with this middling adventure, although given the PS5 version's whopping £70 price point (just for the standard edition), you may want to wait for a sale. Godfall is out now for PlayStation 5 for £69.99 and on PC (via the Epic Game Store ) for £49.99
Godfall has all the ingredients for an enjoyable epic game, but somehow these ingredients are assembled into a soulless Franken-game that feels empty and soulless. While the combat is solid, and some of the boss fights are clever, players will still be left wondering why they should continue playing. Gorgeous to look at, but ultimately numbing to play.
Godfall is an ambitious action RPG with gorgeous graphics and great combat mechanics that jump off the screen. Unfortunately, its repetitive locations and missions, lack of strong narrative, and uncompelling characters may fail to impress players and those factors prevent Godfall from living up to its potential.
While not our final score for Godfall, we're reserving the opportunity to adjust the tally for Godfall based on the endgame content. If it somehow redeems the lackluster loot that players will carve through during the campaign, that number might change. Otherwise, go into this one looking for some quality swordplay and subpar swords.
A visually stunning game, Godfall suffers from repetitive combat and a lackluster story that is forgettable after the first hour. In an industry with so many Dark Souls-style games, this is not one to spend time on.
Godfall could scratch that action game itch if you don't mind how lackluster it is in other areas. A paid expansion is coming out in 2021, so I'm curious to see if that'll address any of my concerns about the campaign.
Godfall is one of the very few new IPs available for next-gen consoles at launch, and while it's fun to play and gorgeous to look at, it doesn't have much else going for it.
Godfall is a very good-looking game for your brand new PS5, very shiny, but the battle system and gameplay as a whole becomes very boring pretty quickly, as it has many many issues too.
Review in French | Read full review
After slogging through the rest of Godfall’s campaign, you’ll reach the end-game content, consisting mostly of Dreamstone missions, which do continue the story a little bit. Past that, you’ll be grinding through the game’s toughest missions repeatedly in search of greater loot.
Godfall hits the nail on the next-gen launch game head: All style, very little substance. Granted there's some fun to be had but once the next-generation glitz wears off what's left is a repetitive slog through levels that quickly get old.
Godfall's tried and trusted combat feels pleasant from moment-to-moment, but doesn't do enough to distract from an otherwise hollow experience.