Godfall Reviews
Godfall has all the ingredients for an enjoyable epic game, but somehow these ingredients are assembled into a soulless Franken-game that feels empty and soulless. While the combat is solid, and some of the boss fights are clever, players will still be left wondering why they should continue playing. Gorgeous to look at, but ultimately numbing to play.
Unfortunately, Godfall will become an example of what happens to a game when you rush it, knowing that it isn’t ready for market.
It might at least be a fun one to pick up on sale in a few months when the launch hype has died down – by then, they’ll have hopefully mixed in some more variety to make it worthwhile.
Godfall's monotonous structure is held together by punchy combat that can't bear the full weight.
Despite that less than acceptable end game experience, I can still recognise the glimmer of potential in Godfall. For a first outing, Counterplay has achieved something that's undeniably striking in the visuals department, though that's marred by sameiness and the odd, isolated framerate hitch. We also have an addictive loot game and a surprisingly deep RPG upgrade system here, though it's hamstrung by fisticuffs that don't nail down those all important fundamentals.
It takes a while for Godfall's combat to truly open up and when it does, you'll revel in its beefy ballet of well-timed blows and counters. That said, it's hard to ignore the flimsy scaffolding that keeps this PS5 launch title standing, the lack of matchmaking, and a loot system you'll quickly lose interest in. Although still great fun in short bursts, this isn't the rousing next-gen RPG experience you've been searching for.
Then, about three-fourths into my playthrough, I found a legendary warhammer with an unbelievably powerful perk. Whenever I used a Weapon Technique, it created an enormous bubble that slowed any enemy within it to a crawl. It didn't rely on a trigger, ailment, debuff, a percentage, or anything. When it dropped, I read the description in bewilderment. Was this thing for real? It was so out of line with anything else the rest of the game had given me that I doubted it'd be useful. But it was. It made tough encounters a breeze. It destroyed bosses. The rest of the game went by in a flash. It was the most fun I'd had with Godfall, and I held on to that warhammer even after it was one of the weakest pieces of loot I had, just because of that one perk. I wish I'd found more items like it, because it was a welcome change of pace.
Godfall is a beautiful game with a shallow story, but could have been so much more had someone taken the time to really hash it out and tie each Valorplate into a different character and expand on the realms. Instead we are given a confusing story that doesn't fit the equipment and realms that really don't care which suit you are wearing. While the weapons and armor gave the game a serious chance at success, I'm afraid the storyline and repetitive gameplay will doom this game to the bargain bin. It is beautiful, though, and that is its greatest achievement as a launch day PS5 title.
Godfall is often great in its moment to moment gameplay, though fails to ever make anything of its story. It's a fun time, but never feels like it reaches its full potential.
Godfall's incredible visuals and stylish combat lift up an otherwise repetitive and bland hack n' slash adventure that lacks depth.
Godfall is a derivative action with a repetitive game structures and bad loot balancing. Despite the good graphics, there are few game elements that can be saved.
Review in Italian | Read full review
Godfall is a typical game that make you scream when you watching its trailers, but make you sleepy when you actually playing. Its gorgeous art design and outstanding graphics are indeed commendable. But in other parts, it's very boring.
Review in Chinese | Read full review
A pleasant, samey slasher that may bore your digits while making your GPU sweat.
A disappointment in almost all areas besides combat and graphics, Godfall feels more like a next-generation showcase than anything else. A boatload of stats and unsubstantial loot are just some of Godfall's major problems.
If you can reduce the narrative to background noise and brute force your way through some of the shortcomings, there are worse ways to spend your time than with this middling adventure, although given the PS5 version's whopping £70 price point (just for the standard edition), you may want to wait for a sale. Godfall is out now for PlayStation 5 for £69.99 and on PC (via the Epic Game Store ) for £49.99
I cannot recommend this game at full price. Again, as part of a free subscription it might be worth checking out and getting a few hours of slashy combat in. But I wouldn’t touch it unless the $70 asking price comes down by at least half, and even then, there are a half dozen other better games out this fall alone. I wanted to like Godfall. I never want to see games in this genre fail. But fail it does, and in a worse way than anything I have seen in a long while.
Godfall had a lot going for it. It was unveiled as the very first PS5 release, adopted the moniker of a looter slasher, and looked to be the equivalent of Warframe when it first launched on PS4. Unfortunately, it fails to stand out as a must-play killer app for the newly released PS5. Boredom quickly sets in as you run around gorgeous yet incredibly lifeless locales, embark on tiresome quests, and get treated to a storyline that’s entirely forgettable. Godfall’s quality combat mechanics, healthy offering of cool looking loot, and slick looking Valorplate armors are sadly stuck within a lackluster shell of a game.
Godfall offers obnoxiously stylish next-gen spectacle, but its appeal only runs skin deep.
Godfall is a fun video game that relies on a very rich universe with an interesting lore. However is inferior to other similar proposals that now offer something similar in free to play format.
Review in Spanish | Read full review
Regardless of how satisfying the combat may be, it's only somewhat of a redeeming component to prevent the game from being a total letdown. Godfall has looting and it has slashing, to be sure, but you end up wading through so much to enjoy those parts. Perhaps loot fiends will get hooked on the endgame loop enough to stick around for a while, but what waits at the end is hardly worth the time it takes to get there.