Empire of Sin Reviews
Empire of Sin is a competent hybrid that borrows mechanics from tycoon games, turn-based tactics and RPGs. Unfortunately, the game is plagued by numerous bugs and glitches that risk compromising the experience.
Review in Italian | Read full review
Empire of Sin is a sincere love letter to a fascinating moment in American history and delivers all the style, swagger, and Tommy-Gun-inflicted violence you'd expect. Unfortunately, somewhat shallow sim elements, pushover AI, and a serious lack of polish means this probably won't be your next great strategy obsession. That said, if you love gangster stuff, Empire of Sin might still be an offer you can't refuse.
A few details here and there would have made the Empire of Sin experience much better, but the truth is that I can't say that the title is bad either, rather the opposite, it's just a pity that an idea that sounds great on paper misses a little in mechanics and in neglect of certain trifles. However, I think that this new work by Romero Games can lay the foundations for a future part two with many of the improvable elements that we name already modified and the same essence, because Empire of Sin is really a good game, only that it has potential for be so much more than just good.
Review in Spanish | Read full review
Despite of it's very successful atmosphere and its interesting management mechanics, the game suffers from many bugs. Moreover, the fight is not dynamic enough and not interesting enough to captivate the player over time.
Review in French | Read full review
It's hard to ignore the need for a little extra TLC to smooth out the edges, but the fundamentals of an arresting tactics-and-strategy game about building a criminal empire are in place.
Despite an overwhelming number of strategic options and features, many of Empire of Sin's mechanics just don't mesh well or they can be completely ignored. Playthroughs will feel roughly similar to what you've done previously, and it becomes a repetitive affair and a chore to see what else you could do.
A refreshingly deep and customizable turn-based tactics game lets you reign supreme in a 1920s criminal empire.
Empire of Sin is definitely an offer you can refuse.
Empire of Sin has too many bugs and too many balancing issues to make it worth putting up with its insanely uninspired combat and lacklustre story.
The way Empire of Sin combines diplomacy, turn-based combat, and narrative gameplay mechanics is incredibly ambitious. While there’s plenty to keep you engaged, the format doesn’t always work, and sometimes it’s easy to be overwhelmed by the sheer volume of stats and missions. Even though the game has its shortcomings, its atmosphere, characters, and environment are fantastic. And if you decide to persevere, there’s plenty to love in Empire of Sin.
The game has solid tactical combat and RPG elements but is let down by a weak strategic layer.
An RPG, a grand strategy, a tycoon game and with a final touch of turn-based tactics, this is Empire of Sin, a game that skilfully manages to keep its various souls together.
Review in Italian | Read full review
Empire of Sin has a lot of potential. Unfortunately, it's buggy and full of odd design choices, never really reaching the heights it sets for itself.
This is a game built around the idea that emergent gameplay is fun, and it is. That's why the technical problems are such a bummer. Empire of Sin is a good game, but the Nintendo Switch is the worst place to play it.
A strategy game taking place in prohibition-era roaring '20s, which has players role-playing as a bigtime gangster, slowly building their enterprise, and doing anything expected in such a line of work, whether that's selling alcohol, running whorehouses, striking deals with other crooks, "renting" guns for hire, looting or ransacking establishments, bribing the boys in blue, and many, many, many more. Quite an ambitious title, right? Sadly, an assortment of technical issues, an annoyingly busy UI, a total lack of balance, as well as a lack of challenge, has led to something that just isn't fun. Potential, thy name is Empire of Sin… but potential is great only when met.
Cruel Gangs of Chicago fighting for dominance of the city. Show them, who is the boss! There are some weak parts in the game, but still amusing gangster experience.
Review in Slovak | Read full review
Empire of Sin has potential, and I look forward to revisiting it after six months of patches that will hopefully address some of these issues. As it stands today, the game is buggy, poorly balanced, and blatantly half-finished. The initial strong presentation quickly fades to frustration as playing correctly is a fool's errand and cheating the system is the only way to play. That might be appropriate for a Mafia game, but not for this title.
But the current implementation, especially that of the battles, is frustrating. Romero Games needs to make management more important and to bring the characters to the front more. Patches also should include auto-resolve and a big balance update. Empire of Sin needs all of this to begin to realize its clear potential.
Not quite the single malt, but not the cheap swill either.
Review in Russian | Read full review
Empire of Sin gets lost in a maze of design decisions that lead to an unfocused and sprawling game. The management and RPG mechanics cannibalize each other, meaning that neither works on its own and they definitely don't work well together.