Sword of the Necromancer

Rating Summary

Based on 26 critic reviews
Weak Man

OpenCritic Rating

64

Top Critic Average

19%

Critics Recommend

Based on 26 critic reviews
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6 / 10.0
Jan 29, 2021

Sword of the Necromancer has some neat ideas on show in its dungeon-crawling gameplay, but it felt a little bit too basic to offer that much excitement. What doesn’t help is the restricted item limit, which often made it difficult to justify reviving monsters and having them fight beside you… you know, the coolest feature of the game. It’s certainly not a bad game and I can’t say that I didn’t have fun playing, but I just wish that it did a little bit more. With a bit of extra work I could see Sword of the Necromancer offering a genuinely unique and engaging dungeon-crawling roguelite experience, but as it stands, there are too many better games to play in the genre instead of it.

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5.5 / 10.0
Jan 28, 2021

To enjoy Sword of the Necromancer requires you to be invested in the narrative, but to do that, you’ll have to get through gameplay that lacks many refinements that a roguelike needs. The system of bringing monsters back alive to fight for you is limited because you have to manage only four slots of items, which often shadows the game’s most unique systems. As charming as this game looks, it doesn’t ever become a challenging adventure or an interesting experience.

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7.8 / 10.0
Feb 2, 2021

Sword of the Necromancer doesn't offer too original and memorable art, but it manages to surprise thanks to a very clever game design and an emotional story. A rogue-lite game to try.

Review in Italian | Read full review

Liked
Feb 2, 2021

Overall, I enjoyed reviving the fallen enemies to aid me in battle and the score for this game is pretty good. Sword of the Necromancer has some interesting ideas but it doesn’t quite come together to stand tall against other titans in the roguelike genre. The combat lacks satisfaction and the game feels a little light on items in the build I played. It feels like there is more to come though with potential future updates. Maybe with time, it will become more than just a good roguelike experience.

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6 / 10
Feb 5, 2021

As much as I wanted to love Sword of the Necromancer (particularly after getting further into the story) it’s held back by so many annoyances that I didn’t have an amazing time playing through it. There are definitely some cool ideas, and the enemy design in particular is excellent, but issues with its core gameplay keep it from being the fun little experience I was hoping for.

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4.5 / 10.0
Feb 6, 2021

Sword of the Necromancer certainly had potential, however, in the state the game is in, it is difficult to recommend it. Looks like the game is in its early stages of development, as it seems to be incomplete and without knowing very well its reason for existing. Aside from the story and the main idea of summoning defeated monsters, very little of the game is worthy, which is a shame.

Review in Portuguese | Read full review

6 / 10.0
Feb 8, 2021

If you are looking for a 2D dungeon crawler with some rogue-lite options, Sword of the Necromancer might just scratch that itch, but for me the legend didn't quite live up to what I had hoped.

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5 / 10.0
Feb 9, 2021

For a game that is so focused on telling a compelling story, the use of roguelike mechanics in Sword of Necromancer not only feels out of place but also drags the game down to a point which only the most invested or stubborn ones will reach the ending.

Review in Portuguese | Read full review

Jan 29, 2021

Sword Of The Necromancer wastes its one gimmick.

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3 / 5.0
Feb 14, 2021

Even though this roguelike RPG isn’t above average, it does a great and welcome job in how it normalises the relationship between its main characters.

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