Sword of the Necromancer Reviews

Sword of the Necromancer is ranked in the 25th percentile of games scored on OpenCritic.
6 / 10.0
Jan 29, 2021

Sword of the Necromancer has some neat ideas on show in its dungeon-crawling gameplay, but it felt a little bit too basic to offer that much excitement. What doesn’t help is the restricted item limit, which often made it difficult to justify reviving monsters and having them fight beside you… you know, the coolest feature of the game. It’s certainly not a bad game and I can’t say that I didn’t have fun playing, but I just wish that it did a little bit more. With a bit of extra work I could see Sword of the Necromancer offering a genuinely unique and engaging dungeon-crawling roguelite experience, but as it stands, there are too many better games to play in the genre instead of it.

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5.5 / 10.0
Jan 28, 2021

To enjoy Sword of the Necromancer requires you to be invested in the narrative, but to do that, you’ll have to get through gameplay that lacks many refinements that a roguelike needs. The system of bringing monsters back alive to fight for you is limited because you have to manage only four slots of items, which often shadows the game’s most unique systems. As charming as this game looks, it doesn’t ever become a challenging adventure or an interesting experience.

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7.8 / 10.0
Feb 2, 2021

Sword of the Necromancer doesn't offer too original and memorable art, but it manages to surprise thanks to a very clever game design and an emotional story. A rogue-lite game to try.

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Liked
Feb 2, 2021

Overall, I enjoyed reviving the fallen enemies to aid me in battle and the score for this game is pretty good. Sword of the Necromancer has some interesting ideas but it doesn’t quite come together to stand tall against other titans in the roguelike genre. The combat lacks satisfaction and the game feels a little light on items in the build I played. It feels like there is more to come though with potential future updates. Maybe with time, it will become more than just a good roguelike experience.

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4.5 / 10.0
Feb 6, 2021

Sword of the Necromancer certainly had potential, however, in the state the game is in, it is difficult to recommend it. Looks like the game is in its early stages of development, as it seems to be incomplete and without knowing very well its reason for existing. Aside from the story and the main idea of summoning defeated monsters, very little of the game is worthy, which is a shame.

Review in Portuguese | Read full review

5 / 10.0
Feb 9, 2021

For a game that is so focused on telling a compelling story, the use of roguelike mechanics in Sword of Necromancer not only feels out of place but also drags the game down to a point which only the most invested or stubborn ones will reach the ending.

Review in Portuguese | Read full review

3 / 5.0
Feb 14, 2021

Even though this roguelike RPG isn’t above average, it does a great and welcome job in how it normalises the relationship between its main characters.

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7.5 / 10.0
Feb 3, 2021

Sword of the Necromancer is a solid Rogue-Lite action RPG title that has a clever resurrection mechanic, but otherwise doesn’t do much new and different. That said, what Sword of the Necromancer does, it does pretty well and makes it one of the more enjoyable enters into the genre.

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50%
Feb 28, 2021

Sword of the Necromancer offers some new ideas, however they are just so minor that the game just doesn't stand out from its competition at all.

Review in Slovak | Read full review

Recommended
Jan 29, 2021

Sword of the Necromancer is a satisfying experience that leaves you rooting for the characters and reviving all of the monsters.

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6.8 / 10.0
Jan 28, 2021

With the rise of popularity and quality in roguelikes across the board in the past year or two the bar has been raised with expectations and unfortunately I consider Sword of the Necromancer a casualty of that shift...

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Jan 31, 2021

As a dungeon-crawling roguelike, Sword of the Necromancer is quite predictable for the genre despite its clever resurrection mechanic.

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65 / 100
Feb 3, 2021

Although Sword of the Necromancer has some exciting ideas, they never fully pay off. Be sure to check out some gameplay footage first to get a feel of what this roguelike has to offer.

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5.5 / 10.0
Feb 21, 2021

There is a soul in Sword of the Necromancer, it is clearly a game made with love and care. Unfortunately though, gameplay feels very limited and repetitive especially when compared with other, far better games. Its not really engaging to play, which is the most important aspect of a video game.

Review in Arabic | Read full review

7.5 / 10.0
Feb 22, 2021

The development team clearly understands how important is to ground players into a narrative. But they need to make sure that there's deeper integration between the world and the gameplay to create a successful rogue-lite. Right now Sword of the Necromancer is like one of its monsters, intriguing at first but quickly dropped when it no longer seems useful.

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7 / 10.0
Feb 25, 2021

Sword of the Necromancer is an enjoyable game with a story that really makes you want to play more, though after playing through the same sections multiple times with a lot of the same enemies can get repetitive after a while, especially once you get to the end and realise you need to start over for the full ending.

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4.3 / 5.0
Jan 28, 2021

Sword of the Necromancer is a gem of a game. While visually it can look a little repetitive, the game is honestly a ton of fun. I think this one may be a game people remember for a long time.

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4 / 5.0
Feb 2, 2021

While complaints can be leveled at Sword of the Necromancer based on repetition, that doesn't mean that it's bad.

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6 / 10.0
Feb 8, 2021

If you are looking for a 2D dungeon crawler with some rogue-lite options, Sword of the Necromancer might just scratch that itch, but for me the legend didn't quite live up to what I had hoped.

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2.5 / 5.0
Jan 30, 2021

For the most part, Sword of the Necromancer is decent fun in a rather flawed package. I can't imagine anyone could have fun playing with decreased levels and losing gear since even without that stuff it isn't particularly amazing. Toss in lazy enemy names, kiddie pool level depth, and a generic story, and Sword of the Necromancer falls short of where you want to be. Especially when there are so many other games that handle rogue-like elements better. Maybe if it goes on a deep sale it might be worth it but at full price, it's a hard sell.

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