Cathedral is basically 10 to 15 hours of decent exploration, with some decent upgrades to find, which will help you fight some decent boss fights, while enjoying the decent retro audio-visuals. Sadly, that's the best thing this has to offer: a decent time. In a sea of similar games, there's little reason to spend any time in here, unless a collector of all things metroidvania.
Cathedral is an enjoyable retro styled Metroidvania but also doesn’t do a lot new that we haven’t seen before in the indie space. It will challenge you and there is a ton of secrets to find, puzzles to solve, and quests to busy yourself with as you explore this world. If all that sounds up your alley then you’ll get plenty of enjoyment out of this.
From Decemberborn Interactive comes a new "retro" metroidvania that shines thanks to a great level design full of secrets, but that does not take any risks in terms of innovation.
Review in Italian | Read full review
If you're a Metroidvania/Search Action fan and you're looking for something familiar, Cathedral will do more than enough to scratch that itch. You'll likely happily spend 20 to 30 hours exploring what this game has to offer. However, don't expect this game to be easy or feature innovative new gameplay mechanics. It's a pretty good experience if you're here for more of the same.
Cathedral is a hell of a challenge, but if you're up for taking it on you'll find a lot to love in this old school Metroidvania.
Cathedral's real sin is that there's not much to make it distinct from other Metroidvanias on the system. It nails the retro look and the need for exploration. The lack of handholding is refreshing, and the combat is rather good, especially for the boss fights. It doesn't have anything else to pull in players, aside from the fact that the world you traverse is absolutely huge. If you're a genre fan who wants something new yet familiar to work with, Cathedral is the right game.
If you are itching for a challenging retro-inspired metroidvania that is backed by competent design, then open the doors to Cathedral!
By being simple in many ways, such as aesthetics and gameplay, Cathedral plays it safe and focuses on offering expansive and varied content. In that sense, the title is successful, proving to be an intense and fun exploration adventure, although highly difficult. As much as you have faced similar games lately, a visit to this mysterious and robust world is recommended, even if it is far from introducing innovations to the metroidvania genre.
Review in Portuguese | Read full review
Cathedral is a welcome addition to the Nintendo Switch library. It was a lot of fun solving the puzzles and finding my way around the cathedral and surrounding areas.
Cathedral is a side-scrolling platformer. It is a Metroidvania, meaning there are several collectibles to collect throughout an expansive world. As the protagonist, a nameless knight, travel through snowy mountains, undersea caverns, and abandoned mines with a mission to demolish a demi-god named Ardur.
A pure metroidvania which doesn't get bogged down with superfluous mechanics, instead choosing to explore and push every facet of gameplay to its limit.
After years of being spoiled by so many stylish and creative takes on the genre, Cathedral has very little about it to stand out. Cathedral‘s lack of style or personality does not leave a lasting impact despite its rock solid foundation.
Even though Cathedral may not be the most original, it is undoubtedly an example of a game that understands the genre well. Fans looking for a straightforward and challenging experience will absolutely love what Cathedral has to offer, whereas those who are looking for something more unique may not find what they want. Whether you enjoy the tried-and-true nostalgic experience or not, Cathedral’s non-linear world is filled with hidden areas, shortcuts, and treasure chests that will give players hours of happy exploration.
It’s still fun to find hidden upgrades and access new areas, especially out of order, and overall this remains an enjoyable experience I aim to 100% someday in my free time, but if you were hoping for something as charming or well-crafted as the Alwa games, I’m sad to say you won’t get that here, but rather a simple and fun metroidvania that’s just a bit rough around the edges, yet still very enjoyable for fans of the genre.
In the end, I have very mixed feelings about Cathedral. I appreciate the style and concept, and even find the game fun a lot of the time. But all that is put at risk by questionable design and unbalanced difficulty. If you’re not afraid of a little pain, you’ll likely have a lot of fun. Those that are adverse to annoyance will need to decide if this game is worth the price of admission. That said, I do hope that developer Decemberborn AB is able to use my critiques to make a more balanced Metroidvania in the future. Because rough spots aside, there’s a lot that I enjoyed here.
Cathedral is a fine Metroid-like in terms of level design, but I just can't shake the feeling that it doesn't hit the balance between exploration and combat-the latter so often gets in the way of simply enjoying the former. If you're a big fan of the genre and are itching for a fresh take, Cathedral is a fine choice that, for the most part, gets it right. Just expect to get tired of fighting your way through every room.
Cathedral is a pretty good Metroidvania-style game that can be difficult at times, though that tends to come with the genre. That said though, the game looks great and for fifteen dollars, I'd say its definitely worth picking up. As for me, I'll definitely be taking another trip through the game down the road.
A fantastic if not predictable game, a challenge for those that seek it
Sometimes, due to overlong dungeons or unduly difficult encounters, it can be too much of a good thing, but more often than not it hits the mark.
As a simple and intuitive retro-style Metroidvania, Cathedral does a great job of presenting an enjoyable game world to explore.