Tandem: A Tale of Shadows
Top Critic Average
With a unique take on perspective, light and darkness, Tandem: A Tale of Shadows is a fun puzzler to be enjoyed by gamers of all ages.
Tandem: A Tale of Shadows is a surprisingly unique twist on the puzzle genre, making incredible use of light and shadow. The dual character perspective is clever, and helps to create increasingly complex puzzles, which thankfully avoid crossing the line from challenging to frustrating. The short length may upset players hoping for a longer adventure, but helps keep the game flowing smoothly and prevents its core gameplay from becoming stale. Add in a beautifully crafted world and unique boss fights, and Tandem begins to stand out from other puzzler games currently on the market.
Tandem: A Tale of Shadows is a fun and clever puzzle game, but the story falls quite a bit flat with a pretty dark ending. The puzzles themselves are enjoyable with needing to switch between Emma's and Fenton's perspectives a nice mechanic. The story though is just there and while puzzle games don't need stories to be enjoyable, if you're going to have one at least flesh things out a bit. If you don't mind a story that covers just the bare essentials needed to have a story, Tandem's puzzles are pretty enjoyable and I'd recommend checking the game out at some point.
With an inspired art direction and a neat soundtrack, Tandem: A Tale of Shadows has seduced us despite a game concept already crossed recently in Shady Part of Me, which we can not avoid thinking about.
Review in French | Read full review
Overall, Tandem: A Tale of Shadows is a fine game. There are some flaws for sure, but nothing that ruins your overall experience, and what’s there is solid. I’d recommend this game for people who are interested in the light/dark puzzle mechanics, but if you are thinking of getting into it for the aesthetics or the story, I’d give it a pass.
Tandem: A Tale of Two Shadows does a good enough job at executing its well thought out premise. But, it isn't the revolution in puzzle games it purports to be.
Throughout my playthrough I was surprised by the manner in which I had to position Emma, or move objects around, precisely to cast just the right shadow for Fenton. In keeping with the theme of a story based around a missing magician, the compact, finely-detailed stages unfold like a series of sleight-of-hand tricks that ably draw your focus in one direction so that you are particularly struck when you stumble on a solution that was more or less hiding in plain sight. If the measure of a good puzzle game is how many “oh wow, this is crazy” moments are packed in it, then Tandem is up there with the best of them. I’d recommend “Tandem: A Tale of Shadows” to anyone who enjoys having their perceptions toyed with.
Tandem's world of shadows is an intriguing place with clever obstacles that are fair although not very challenging. Emma and Fenton make a great pair as they navigate the chiaroscuro dimensions even if you know little about either. It's just a shame that the Tale of Shadows' narrative is underdeveloped and even non-existent in places-so much more could have been done. Those wanting a simple puzzle platformer will enjoy their time. Those wanting a story need to look elsewhere.
Tandem: A Tale of Shadows from Monochrome is a cleverly designed game that puzzle-loving gamers will enjoy. The range of difficulty helps to sell this, as does the level design and characters you confront in the game. If you don't like puzzle games, then this probably won't bring you into the genre.
Tandem – A Tale Of Shadows is a lavishly-presented adventure with genuinely innovative gameplay