Dying Light Reviews
'Dying Light' hides all of its best gameplay behind a frustratingly steep learning curve and boring fetch quests, but shows potential once players dig a little deeper.
Despite a clunky story and technical performance, there's a lot of fun to be found in dashing and dodging through a zombie-filled city.
High-speed parkour and gruesome zombie massacres make Dying Light a blast, even if the story's just okay.
As a follow up to Dead Island, Dying Light represents an improvement on the technical front, but has lost some of its knockabout charm in the process. It shares its predecessors pace and shape, as things start on a relative high as you explore into the game's systems, but then tail off the hours tick by. Dying Light mixes up Techland's own recipe to enjoyable effect, but can't fully disguise its regurgitated flavour.
Dying Light parades its lack of invention and frustrates with some unrewarding missions, but it barely matters: there's an immediate joy in exploring this compelling concrete playground of undead, explosions, and bins.
Tense and full of adrenaline-fueled moments, Dying Light is a blast
Dying Light has plenty of rewards to offer as long as you're willing to overlook its frustrations.
Dying Light too often loses track of what it's best at
A thrilling zombie adventure that makes me remember what I love about Dead Island and forget what I hated.
Techland's latest title is by no means perfect, nor is it one of the best zombie games, but it's solid enough to warrant a playthrough. Even though its story will leave most players unsatisfied and its open-world design is questionable at best, its phenomenal side stories and often entertaining gameplay will prevent distaste.
Like the best open world games, it's a factory for anecdotes and you'll create plenty of gems in its company. That's worth celebrating, no matter how derivative the various machines in that factory might be.
What a good game. It's really good. It's just so easy to pick up and get lost in for a few hours at a time. You can credit Techland for that success because it picked a few ideas and really got them right. The zombie-infested world is pretty and dangerous, and your character is fun to control. On top of that, the mechanics and the systems keep the core from getting boring.
Dying Light keeps the best bits of Dead Island, forgets to get rid of the bad, but makes up for it with awesome parkour and a tense day/night dynamic.
Funny and gimmicky but hardly revolutionary. That would be the perfect definition of Dying Light, which seems to settle for only parkour to justify a twist on the zombie video game genre.
Review in Spanish | Read full review
Despite its flaws, it's an enjoyable and still fresh experience, more than anything seen across the beautiful Middle East-inspired Harran that promises plenty to do, sights to see, and missions to complete.
There is no shortage of flaws, but if you are looking for horror, exploration, crafting and subjective evolutions, here is the game for you.
Review in Italian | Read full review
Dying Light may not be the most original or the best scripted game, but what it does, it does well. Zombies, parkour, co-op... one of those games that as you try it will catch you, and even more so if you play with friends.
Review in Spanish | Read full review
Dying Light can be great, but it doesn't understand its own strengths.
Dying Light often boils down to "Zombies: The Videogame," but it's fun to flip around like a ninja and cause havoc while you shuffle from one mission to the next. For many of you out there, that's basically all you'll need.
Killing a bunch of zombies still has its charms in this day and age and I'll likely have nightmares about the dying light of Dying Light, but Techland's latest proves to be an uneven experience. Ultimately it's a game I appreciate for its ideas more so than its execution.