A Plague Tale: Requiem Reviews
An action-packed journey through medieval France that alternates between visceral violence and rural beauty, although its puzzles and action sequences occasionally feeling undercooked compared to its well-drawn and believable characters.
A Plague Tale: Requiem is the example of how a game must surpass in all aspects the previous one: a much more intense and powerful plot, even more lively characters and a gameplay not only polished, but perfected and evolved. This is already an IP that aims to have a very good future.
Review in Spanish | Read full review
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
A Plague Tale: Requiem represents a worthy sequel to its prized predecessor, as well as the overwhelming confirmation of Asobo Studio's capabilities.
Review in Italian | Read full review
Though pandemic fiction may seem like the last thing audiences need right now, the catharsis “Requiem” provides is a valuable salve. It reminds us that others, today and in the past, feel or have felt our same confusion, fear and grief.
A great sequel, which grows in all aspects, both in the plot and in the technical and playable, but inevitably loses the surprise that was the first A Plague Tale.
Review in Spanish | Read full review
A Plague Tale: Requiem improves on its predecessor with gorgeous visuals and more varied gameplay, but it struggles to balance its increased action and morally nuanced storytelling.
Asobo Studio has done well to continue the story of Amicia and her brother Hugo in A Plague Tale: Requiem. The narrative excels at exploring Amicia’s internal strife balanced against the need to protect and help her brother. Unfortunately, while the puzzles, lighting, and rat swarming systems are neat, they are weighed down by the tedious stealth sections and clunky controls. Those who enjoyed the first game will likely want to see it through to the end, but those who are new may find the experience lacking.
A Plague Tale: Requiem is definitely a game worth playing for fans of the original despite my criticisms. Overall I enjoyed my time, thanks in no small part to a vastly superior second half. I lament the loss of better directed linear stealth in favor of messier open environments, but the core of what makes A Plague Tale great - strong characters, bleak horror, and tons of squicky rats - remains firmly in place.
A Plague Tale: Requiem is a triumph of a sequel that ticks all the boxes fans will be expecting and then some. Not only does it look and feel great, but it backs up its eye candy and abundant atmosphere with an interesting narrative and a stalwart protagonist who won’t quit. It’s everything a follow-up should be and more from an IP that’s grown precious to players over the years, and a fine adventure that even newcomers will find value in tackling.
A Plague Tale: Requiem deserves your time in every sense of the word and it is a story that will live on in my mind for years to come. The powerful, emotional heartaches that you will no doubt experience by the incredible cast of characters continue to impress after the credits roll.
The morbid, danger-laden adventure of siblings Amicia and Hugo continues with A Plague Tale: Requiem, a dark, beautiful sequel resplendent with expanded gameplay and swarms of deadly plague-riddled rats.
The performances of the two siblings and the story itself are compelling enough to make up for the most glaring flaws, but the padded runtime hurts the pacing. At its worst, the game feels boring. Yet the shining moments of A Plague Tale: Requiem push through its problems, leaving a satisfying sequel, rats and all.
A Plague Tale: Requiem is a fantastic stealth game with an intriguing story (once it finally gets going) that Xbox Game Pass subscribers and fans of the original really shouldn't miss. Requiem's gorgeous, yet bleak and harrowing world is a joy to explore, and thanks to expanded combat and additional options that allow you to approach stealth sections in whatever way you see fit, the gameplay really is a step up over Innocence. A few performance issues, some slightly underbaked characters, and a constantly whispering Amicia do detract from the experience, but overall, Asobo has created a fantastic sequel here that demands a playthrough.
Asobo's medieval adventure sequel is bigger, bleaker and more battle-scarred, but suffers from uneven storytelling
A Plague Tale: Requiem is a sometimes compelling adventure weighed down by poor technical performance, and simple, frustrating and repetitive gameplay. While the stealth action can be enjoyable, and the puzzle elements of using the impressive hordes of rats to your advantage can be engaging, it’s a game that introduces compelling ideas but never really capitalizes on any of them. Pair that with some dodgy AI and it’s a game that’s at its best when the characters are simply walking through the world, talking to each other.
Both in scale and execution, A Plague Tale Requiem is an ambitious follow-up to Innocence that retools its core puzzle-and-stealth gameplay for a broader and more satisfying historical narrative adventure with fantasy elements. While puzzles are immediately intuitive and its action elements are much more rewarding, they rarely stretch the player’s brain enough to give much pause, making for a breezy, yet memorable adventure.
Sequels are hard. Team Asobo has managed to make a more compelling world with even more compelling characters and wrapped it in a gorgeous bow. There are issues for sure. The game doesn’t innovate nearly enough and performance on next-gen consoles is disappointing, but this game continues to prove that this team of developers is extremely talented. I hope we continue to see them flourish and create new experiences. A Plague Tale: Requiem is a truly exceptional experience that everyone should check out. It is on Game Pass so the barrier to entry is lighter. Definitely give it a shot.
Slightly better than Innocence in terms of storytelling, gameplay and world building, A Plague Tale: Requiem still needs some tuning on the technical side.
Review in Italian | Read full review