Marvel's Midnight Suns Reviews
Marvel's Midnight Suns is a bit of a mixed bag. On one hand, it has some of the best turn-based combat I've played in modern gaming, and on the other a subpar story and dialogue really make the game drag in places that it shouldn't. A day 1 buy for hardcore turn-based combat lovers, but otherwise a sale for Marvel fans who don't generally play these types of games.
Marvel’s Midnight Suns is an easy recommendation to strategy and superhero fans or anyone who’s been missing the more traditional BioWare experience. Its tactical combat stands out in the genre and is consistently compelling.
Marvel's Midnight Suns definitely has some growing pains but the form it takes after this is wonderfully nuanced, with an interesting cast and a sandbox of great moves to try out.
Of all the things I imagined Firaxis doing, mostly involving getting on with XCOM 3, there was never a point where I considered them getting their hands on the Marvel license and making a turn-based tactics game involving the Midnight Suns, cards and attending a weekly book club meeting with Blade where you end up discussing a Kree book outlining their military doctrine. And yet here we are. Firaxis has taken their genius and attempted something interesting and a little weird, mixing a bunch of ideas into a chunky 40+ hour adventure. Like a long-running comic’s canon, Marvel’s Midnight Suns is…complicated.
Even though it's the brand's first entry in a new genre, Marvel’s Midnight Suns reached a respect-worthy result. With an interesting general plot and good use of the diverse elements of the famous comics brand, the game presents a fun strategic combat system with cards. It's difficult to ignore the below-average visuals but they work well in the battles and do not compromise the full package. If you're a fan of the genre, the Marvel universe or feel curious about the idea, it certainly is an excellent suggestion for your library.
Review in Portuguese | Read full review
If you want a turn-based RPG with social mechanics ala Mass Effect or Persona, Marvel's Midnight Suns is the game for you, as well as all the comic book fans out there. The combat is fun, and the interactions with the various superheroes are one of the best things about the game. It bodes well for Firaxis, who has proven that they can do more than just XCOM and Civilization games.
Marvel’s Midnight Suns opens with Doctor Faustus and Hydra, using science and dark magic to awaken Lilith, the mother of Demons. Lilith is an ancient goddess and sorceress, one of the most magically talented demons in the Marvel Universe. Faustus hopes that with Lilith, Hydra will finally rule the world.
Marvel's Midnight Suns is an enjoyable tactical strategy - deck building game that both comic book and MCU fans will love. It manages to take its place among the good Marvel games.
Review in Turkish | Read full review
Despite presentation that leaves something to be desired, Marvel’s Midnight Suns packs a ton of interesting strategy into its adventure, and smart writing around the edges helps to offset a main story that feels quite generic. Midnight Suns might be a flawed game in some ways, but I also couldn’t put it down, and it’s the rare game that made me truly want to run around collecting everything. Anyone who loves strategy games or Marvel should absolutely check it out.
Marvel’s Midnight Suns was a game I wanted to love more than I did. And don’t get me wrong, I did really enjoy it. I can’t express my love for the combat enough, it’s fast, furious, and fantastically flashy. The deck-building aspect is great too, with loads of options and variety. It’s what you’re doing when you’re not in combat that’s the problem.
Marvel's Midnight Suns is a thoroughly enjoyable tactical title with mass appeal, letting players live their superhero dreams alongside fan-favorite characters.
If you distill this game down into two equal parts of combat and non-combat, then I love the combat. What I don’t love is the custodial relationship aspect, but I understand why it becomes so crucial over time, as it provides the backbone to combat effectiveness over time. And it’s nice to have a respite from the combat, level up, customize my room, pet a demon dog, and have superheroes open up to me. It’s still weird, but it’s something we don’t see or have the time to explore in most games, let alone a Marvel one. Firaxis is in top-form here, having slightly pivoted, and Marvel’s Midnight Suns sits in the upper echelon of Marvel games that you have to play.
Midnight Suns is a revelation in tactics gameplay, ditching movement constraints in service of its superhero cast. Its story is well told and voiced, and in between combat there’s a wonderful hub to explore. Structured like a daily tasks Persona-type experience, it won me over with oodles of character and design smarts throughout, keeping me coming back day after day.
Marvel’s Midnight Suns delivers satisfying strategic battles, as well as a full-fledged superhero social sim. The deckbuilding elements give players plenty of room to find their own strategies. The game has some graphical and technical shortcomings, but a strong story and cast should keep superhero fans hooked for dozens of hours.
This XCOM meets X-Men effort from Firaxis isn't flawless, but its a fantasy dinner party of superheroes elevates the experience above its formulaic story and forgettable hero.
Midnight Suns is a truly unique game that, for the right player, will scratch a very specific itch that they’ve been missing out on. The target audience for this game will appreciate it, and find a lot of replayability and enjoyment in the title.
Marvel's Midnight Suns shines brightly in a year full of excellent strategy RPGs thanks to a heartfelt love for the license, and a huge roster of fantastically realized characters to go along with a unique card-based battle system. While there's definitely some filler to be found within the walls of the Abbey, this is an interesting new take on Marvel's mystical side, and one I can't wait to see more of.
Marvel's Midnight Suns has an ace up its sleeve.
Marvel's Midnight Suns is a love letter to Marvel's fans who loves Tactical RPG games, with engaging story and great turn based card system it kept me engaged for the entire 60 hours. But with them making the game expecting the players to be expert in the Marvel lore made some parts of the story and characters forgettable
Review in Arabic | Read full review
Marvel’s Midnight Suns is a both a refreshing, lighthearted take on Firaxis Games’ XCOM formula as well as a shining example of how to faithfully adapt Marvel properties to new game genres that sit outside of the typical action-adventure wheelhouse, propped up by great writing, dialogue, and stellar voice-acting befitting the source material.