Homefront: The Revolution Reviews
Needless to say, Homefront: the Revolution's overall direction is one big head-scratcher. The developers presented a robust world with a really attractive story premise and some rather awesome map layouts that could have been groundbreaking. The first-person shooting genre is aching for some innovation, and Deep Silver's foundation could have been that trailblazer. Unfortunately, the storyline, game mechanics, and the audio-visual quality issues just don't cut it. Homefront: The Revolution is better suited for the bargain bin rather than the hefty price tag AAA games are known for. Hold onto your Andrew Jacksons, as a few solid titles are slated to debut in the coming weeks and months.
I could call the game bad for all its faults, but it doesn't even feel fair to call the game bad. It is a traditional game, featuring all the things typical games of its type feature. Glitches aside, there's little here that would convince me to tell you not to play it. I didn't enjoy most of my time with it, but I wasn't miserable either.
I had high expectations from Homefront The Revolution but in the end Deep Silver and Dambuster Studios pushed out a half bake open world shooter that no one will care about in a week or two.
Homefront: The Revolution has plenty of ambition and a handful of good ideas, but it's spoilt by the clumsy execution. Much as we love the mix of gameplay styles and those classy customisable guns, we can't get over the lifeless gunplay, clumsy movement and woeful AI.
I really tried to give Homefront: The Revolution a shot. From the very beginning, however, the game has been fighting me, practically begging me to hate it, despite me pushing back, and trying to praise it for some of its truly great concept ideas. Alas, it was a futile attempt. Homefront: The Revolution is indeed, an absolute mess of a game.
Although Homefront: The Revolution's core mechanics rotten, you'd think that its rich lore could be used to flesh out the game world. But this isn't the case either. Most of its missions are similar, forcing you to reclaim enemy strongholds, and standout moments are few and far between. There's nothing memorable about Philadelphia and the characters are forgettable at best.
Expectations may not have been through the roof to begin with, but it's difficult to walk away from Homefront: The Revolution without feeling disappointed. There are some genuinely enjoyable bursts of gameplay to be found, but for each one you'll need to wade through a sludge of repetitive mission designs and annoying bugs.
The Revolution wants to Make Homefront Great Again but fails to shed the fact it was only ever mediocre to begin with.
Homefront: The Revolution feels slapdash, and after the initial fun of learning its systems, drab repetition reveals obvious exploits.
Despite its ambitious premise, Homefront's efforts to reclaim Philadelphia are sabotaged by technical issues, faulty mechanics, and predictable storytelling.
The lack of passion Dambuster Studios clearly felt when developing Homefront: The Revolution shines through in the game's lackluster story, bland gameplay, and misused setting. Even if you enjoyed the original Homefront, you're better off sitting this revolution out.
Like its forebear or Van Sant's Psycho, The Revolution carries many interesting pieces inside of a rough, and unlikable, exterior. The weight that it wants to carry proves too heavy a load for what the game is able to do. Overwhelmed, the game collapses.
Despite its underlying ambitions and some redeeming qualities, Homefront: The Revolution is a revolution in name only, though it feels more like a domestic dispute than anything of that scale. Combining subpar storytelling and gameplay with a heap of performance issues, this revolution seems to come to an end before it ever begins.
Is Homefront: The Revolution the worst thing I have ever played? No, in fact it was far from it. However, the fact still remains that the end product is a mediocre interpretation of what could have been, and by all accounts should have been, something far more enjoyable. Compound these failings with an uninspired, borderline laughable narrative and the end product is something that I cannot, in good faith, recommend to anyone. Consider this your warning shot. Retreat while you still can!
While full of potential with a robust weapons system, Homefront: The Revolution falters in its execution with widespread technical glitches and repetitive missions that make this one hard to recommend.
Homefront: The Revolution fails to stir any real revolution of its own in the genre of first-person open world games. It still has a unique premise with the notion that a unified Korea could ever overtake the United States, but the game is simply adequate. Couple uninspiring gameplay with occasionally broken physics and stupendously idiotic AI, and this is a purchase for fans of the franchise only. Otherwise, just go play Far Cry.
Homefront: The Revolution is a very ambitious game that has all the ingredients of a blockbuster, but somehow doesn't quite feel fully-baked. The single-player game has aspects that are interesting and challenging, but unfortunately it's let down by average gunplay and flawed AI. Add to that a multiplayer mode that's fun, but limited in scope, and you have a game that falls short of its considerable potential.
Homefront: The Revolution could have been something better with its weapon customization and unique environments, but it fails on the technical front.
The quests in the last third of the game are definitely the pick of the lot, although it's paired with being the most technically poor.
I could see myself enjoying 'Homefront: Revolution' briefly in a few years when I've managed to get through everything else in my backlog, itself a tall order. It has an adequate but not quite good campaign, easily skippable co-op, and some serious engine problems. It's your thoroughly average shooter, in a nutshell.