The Witness Reviews
The Witness is one of the best exploration puzzle games since Myst.
Truthfully, I wish I didn't have to score The Witness. I don't want to set people up for that expectation; I don't want a voice in the back of their head that says "Okay, when does this become a ten?" In a way, that's unfair and detrimental to how the game should be experienced, which is as open-minded and unassuming as possible. Don't go to The Witness. Let The Witness come to you.
Thus, I highly recommend The Witness. Although I really liked Blow's previous game, I just loved this. I became so absorbed in it, and its beauty complements the way it challenges my mind. I like how simply it begins and how complicated it is at the end but that there's a logical line from those two points. There's just a lot contained within, and I'm still finding more. I want that for others, too.
A masterpiece. The Witness is an amazing and clever experience, rich in details and love. The game design is simply elegant and the atmosphere is out of this world.
Review in Italian | Read full review
Despite occasional pangs of belittlement, The Witness refuses to release its hold on me. Although there are aspects of the game that I clearly dislike, part of me longs to be immersed within its fascinating world. It feels strange, therefore, to try and put a score on this review, given how each individual will react differently to it. That term may be overused but if you were to spend just an hour or two with the game, you would know it to be true. Unique, divisive, and fiendishly clever, there are bound to be those who love it and those who absolutely hate it. Then there are those, like myself, who fall somewhere in between, able to appreciate Thekla's achievements but frustrated at how The Witness continues to build a wall around itself, as if guarding a secret from its players.
It's a brilliant, beautiful, masterfully crafted work, and the more you discover, the more apparent it is.
This Xbox One version of the Witness stands shoulder to should with its PC and PlayStation 4 counterparts, delivering the same content we saw in those releases with a comparable visual fidelity.
The Witness is a masterpiece of video game design. It presents a mysterious and fascinating world to explore, full of puzzles that will confound the player, but also delight them as they figure out the solution. The island setting is both fun to explore and endlessly enjoyable to look at. The game's true achievement though is in how it teaches the player its intricacies, with minimal intrusion and subtle hints, allowing for a great feeling of accomplishment when everything clicks into place.
First-person puzzler set on an abandoned island is about perspective and perception, logic and learning, and applying an analytical eye to the world
The Witness is a game that will genuinely have you punching the air or laughing out loud, just from correctly drawing a line on a grid. If that isn't the mark of a truly special game, I don't know what is.
Some fans of Blow's earlier work seem to have been hoping that the mazes they saw in the trailers are just a veneer for a deeper, mind-blowing experience, but really the world and whatever narrative you can find in it are dressing for an incredibly impressive collection of puzzles. Whether or not you find a deeper meaning at the end, the journey will have been worth it.
If you have any interest in logic puzzles and want to explore a pretty interesting world, the Witness is a must own.
The Witness is an example of superlative game design. Carefully crafted and mentally challenging. Everyone should dive into this world, it is the perfect game for several players to sit on a couch and solve. It will make your head hurt, it will tease your brain more than any game before it, but it also delivers satisfaction in solution better than anything else before, and perhaps after it. Play this game.
The Witness is an excellent puzzle game, featuring many complex yet fair puzzles, a great atmosphere, an interesting narrative method and a lot of content. With no handholding whatsoever, The Witness certainly is not a game for everyone, but those who are up to the challenge will feel enriched once they solve most of the puzzles included in the game. After all the delays, Jonathan Blow and his crew fully delivered.
The developers have managed to impart the rules of the game without a single bit of text other than the controls for interacting with the mazes and how to sprint.
With the involvement of Jonathan Blow, there's been a lot of chin-stroking and borderline pretentious articles going up about The Witness - understandably, given it's such an arthouse project. But there's no need for that here: the game is very good, and if you've even an inkling you might enjoy solving 600-plus puzzles in a gorgeous island setting, we'd heartily recommend The Witness.
The Witness, at the end of the day, revolves around one's ability to interpret and solve complex puzzles. The island is gorgeous and memorable while the gameplay itself is as smooth as silk, but there's no way around the constant need to solve the next puzzle. It is the ultimate stonewalling challenge rewarded only by rare success.
The Witness is an intelligent, expertly crafted puzzle game with ceaselessly satisfying gameplay. It becomes bafflingly complex, yet the free-roaming nature of the island means that you'll never be stuck for long. In addition, the way in which it communicates new elements is nothing short of masterful. All in all, Jonathan Blow's latest is an enormous triumph.
They really don't make 'em like this any more. The Witness is an amazing game that you'll love to hate for its challenge, cursing it, wondering why you made the purchase, and then something will click for you, and it'll become one of the best games you've ever played.
When I step back and think about The Witness, it is a game that challenged me more than any has before. No matter what though, the challenges were always worth pushing through to find a solution because of the rewards that were hidden behind them. There will be a group of people who love this game for how rewarding it is, and at the same time, there will be a group that loathes it for how frustrating it is. All I know is I fell in the group of the former.