Armikrog is a fun and quirky point-and-click adventure game with unfortunately dated mechanics.
There's a chance the bugs could be patched out, although this really is in a sort of Arkham Knight place where pulling it and finishing it is the better option. But even if it ran without constantly breaking, it would still be a really dreadful adventure game. A gorgeous one – some of the most lovely animation I've ever seen in a game – but just so poor.
Ultimately, Armikrog is a failure, but it's not a failure that is supposed to be hated with a fiery passion or forgotten about. If Pencil Test Studios learn their lesson, it can be a launching point for a better game that fully realizes their potential. For the player though, the best choice would be to stick with good, old Neverhood.
Armikrog brings back many old problems and mixes them with new ones as well, occasionally distracting from what is otherwise a funny and beautiful game.
Armikrog is a beautiful and challenging adventure that suffers from game breaking glitches. Fans of the genre and The Neverhood may tough it out, but most will be turned away until these bugs are fixed.
Thank God for Kickstarter which helped to create this graphically beautiful and funny game. Older players will reminiscence of their childhood and remember the hours spent on Neverhood, the younger ones may discover a great, and a bit forgotten, genre of point & click adventure games.
Review in Slovak | Read full review
A unique puzzle game that evokes the difficulty and story-telling of yesteryear
As a spiritual successor to The Neverhood, the game succeeds on all levels, but somehow I don't think it will gain the same kind of cult following this time.
Provided you don't get hung up by myriad design problems or a progress-halting bug, Armikrog is a monotonous and overly simplistic adventure
Wait and hope for some major patches for now, but even then Armikrog still won't feel actually finished. Shame.
The audio in the game is excellent… the original soundtrack is perfectly orchestrated, with tracks that change depending on the environment and the current on-screen action
Armikrog fails as an adventure, a story, a Neverhood successor, and on any other level you might have hoped for.
Armikrog does not surpass The Neverhood, but just like a successor to any celebrated piece of media, that would have been an impossible task. However, it does contain a unique charm in its own right which fans of The Neverhood or other old-school point-and-click adventures will especially appreciate. Those followers will likely forgive its faults for a taste of nostalgia, but others new to this realm may find it too outdated and unpolished.
So I think of Armikrog as a tragic point-and-click adventure. It's sad because of what it might have been, and because it might have lent itself to further episodes set in Tommynaut's delightfully retro universe. But given the state of the game before us, I can't imagine we'll be visiting it again any time soon.
With a little more financial support and a lot more play-testing, Armikrog could have been something special. As it stands, however, it seems incomplete.
Armikrog is a game that has had obvious care and exacting attention given to its visual design and animation… at the expense of almost everything else. A bland and woefully short game with asinine puzzles and an unresponsive interface, it's beautiful but that's about it.
Armikrog's memory puzzles and tenuous humour are a low point in the adventure game renaissance.
Armikrog is a missed opportunity, but despite its design flaws and technical issues, it's worth playing even if just for the unique visual experience.
Armikrog squanders the real, doing nothing interesting with its sense of space and temptation to explore, because every new chamber seems identical to the last. In fact, if The Neverhood has a sequel, it may be 2003's Samorost, from Amanita Designs—a precious cosmos of tinkering little mysteries. By the time it's done, Armikrog feels more like The Neverhood's mulligan. As if this is the first one, the prototype, the do-over, with less to offer than familiarity, all of which leads to the more lavish incarnation made nearly two decades ago. And after that loses steam, and you want a bit of action in your life, then you make Skullmonkeys.
So much of Armikrog feels neglectful and lazy, lacking anything to make it stand out. Even the claymation look of it doesn't save it from the carelessness put into it. It's hard to see where that million dollars went. All of that said, it isn't terrible, but if you've never had the pleasure of playing The Neverhood, do yourself a favor and pick that up instead.