Blades of Fire Reviews
Blades of Fire is a decent AA title in a new world, something MercurySteam hasn't gotten us used to with the added interest of weapon customization
Review in Greek | Read full review
Blades of Fire does not want to please everyone. And that is precisely what makes it so special. It is a brave game that asks for patience and returns immersion, discovery and a sense of adventure that is no longer in style. If you are willing to let yourself be swept away by its proposal, it may mark you, but its virtue is also, sometimes, defect.
Review in Spanish | Read full review
When I heard MercurySteam was behind this, my expectations were admittedly high. Their previous work on Castlevania: Lords of Shadow was, in my opinion, amazing. Those games were confident, cinematic, brutal and easy to play in a way that felt satisfying. Blades of Fire feels like a very different beast — a slower, more methodical, less directed experience. That’s not inherently bad, but it’s definitely not what I was hoping for.
Blades of Fire does not seek to dazzle with grand flourishes, but rather to convince through its solidity, character, and well-defined approach. MercurySteam has created an action-adventure RPG that successfully combines tradition and innovation...
Review in Spanish | Read full review
MercurySteam makes its bold return with Blades of Fire, a Soulslike with some revolutionary mechanics but some serious pacing issues.
Blades of Fire manages to feel original, lovable, and born of genuine passion, despite the near overwhelming number of problems that could have extinguished it.
Blades of Fire can be great fun, but it definitely overstays its welcome.
Blades of Fire’s blacksmithing burns bright, but overly simplistic combat and a mediocre story mean it doesn’t forge a sharp enough edge to put its customizable weapons to good use.
It's got the Metroidvania chops of their Nintendo Switch high-point Metroid Dread, the fantasy-horror imagination of their Castlevania: Lords of Shadow games, and a fantastic combat system that smashes them both. A great adventure that'll make you want to try every weapon it hits you with. Outstanding.
The weapon-forging minigame is a slog, NPCs are overly annoying, and losing weapons upon death isn't nearly as impactful as I had hoped. It's clear that MercurySteam has a good concept on its hands, but the execution could have been better in some parts. Perhaps these ideas will be better executed in a sequel.
Blades of Fire is one of the most ambitious Spanish games of recent times and an action-packed offering worthy of applause for bringing a sense of renewal to a crowded gaming genre. With a combat system directly tied to role-playing elements and exploration, this title will captivate the most discerning action RPG fans.
Review in Spanish | Read full review
It’s a kind of game that feels out of place in time, but benefits from its accidental time travel by doing things a PlayStation 2-era console simply can’t.
Blades of Fire is a very good game, blending tough action RPG combat with a fun and unique weapon forging. The story is a little by the numbers and exploration does have a lot of back and forth, but the different regions and enemies look great and the narrative is elevated by Aran and Adso's relationship.
Blades of Fire alternates very good mechanics (the forge and the combat system) with less successful ones (characterization, narrative and game world). It is well playable and fun, but it has the feeling of a wasted opportunity.
Review in Italian | Read full review
Like its title, Blades of Fire suffers from aspects that are kind of generic. The visual design and musical score emulate Hollywood fantasy to a fault, and the gameplay is excellent. Fans of action RPGs can safely ignore the Souslike label and enjoy this very accessible game.
can’t say I ever truly invested in Aran’s personal plight, but I very much enjoyed the way he goes about resolving it, all thanks to one of the most unique and thoughtful melee combat systems I’ve experienced in the past few years. Blades of Fire borrows from the past, but when it comes to combat and creativity it also forges its own way forward.
Blades of Fire is a welcome return to MercurySteam and I think it’s one that is going to be a sleeper hit. The way the story unfolds and pushes the player to explore the environment that is littered with hidden fights and upgrades that will help Aran become stronger.
Blades of Fire is a great return to the genre for MercurySteam. With great exploration and a unique combat system, Blades of Fire should have been a sure hit. Unfortunately, the situations you encounter feel completely unfair, and the mechanics sometimes work completely against you. Even still, Blades of Fire is a fun game that harkens back to the old school action-adventure titles, where exploring its world reaps the best rewards and game experience.
Blades of Fire is a well-made and lengthy action adventure romp that will test your combat skills, provided you can see it through. Taking inspiration from some of gaming's greatest hits, it never quite manages to reach those lofty heights itself, let down by a generic setting and lacklustre art direction. Still, it offers some interesting concepts, with combat and crafting mechanics that remain satisfying throughout.
With an excellent combat system and the ability to forge massive weapons, this is a fresh experience that's not your typical souls-like game. Blades of Fire stands out from the rest in its own way, allowing us to enjoy its diverse and expansive world. Whether you're a fan of this style of game or not, it's a pleasant surprise, coming from the talent of a Spanish studio.
Review in Spanish | Read full review