Resonance: A Plague Tale Legacy Reviews
Resonance: A Plague Tale Legacy kinda rocks. It’s a type of game that I’ve been sorely missing over the last couple of years: a bombastic single-player action adventure with an engaging linear story, decent combat, intuitive but challenging puzzle design, and TREASURE! I haven’t had this feeling since finishing Uncharted: The Lost Legacy (which was almost 10 YEARS AGO!). I loved my time with Sophia, the pirate soon-to-be-smuggler, and it gave me a greater appreciation for her character in the world of A Plague Tale. Resonance is a beautiful game that deserves your attention.
On the Tomb Raider reboot scale this is better than Shadow, not quite as good as Rise.
Resonance: A Plague Tale Legacy is a prequel spinoff that takes a lot of interesting chances with the series, but only some of its experiments pay off.
Asobo's prequel adds toe-to-toe combat and hands-off puzzling to the Plague Tale recipe to winning effect – but the trauma porn of its second half takes considerable shine off an otherwise smartly paced action-adventure.
Even the bulkiest foe stacked with pips can be stunned and then punted with Sophia's kick.
Overall, I liked Resonance: A Plague Tale Legacy. I think it adds a valuable chapter to the overall mythos of the series, and manages to carve out its own identity in several places without continuing to rely on fan-favorite Amicia or the terror of contending with waves of rats.
Resonance: A Plague Tale Legacy expands on the universe of Asobo Studio's franchise with a story from Sophia's past.
Most importantly, with the insane presentation and character performances offered here, Resonance: A Plague Tale Legacy goes far beyond being just a spin-off—it’s a worthy standalone entry and a high-quality follow-up to the past two games.
A compelling and well-designed third person action role-player with a re-telling of the Minotaur legend at its core, that reinterprets the themes of the Plague Tale franchise in a more combat orientated prequel.
Resonance: A Plague Tale Legacy focuses on action and melee combat, departing from the formula of its predecessors. While its combat system lacks depth, the exploration and puzzles work exceptionally well. Its greatest strength lies in its spectacular atmosphere, complemented by outstanding graphics and art direction. It doesn't surpass Innocence or Requiem, but it remains a highly enjoyable and recommendable adventure.
Review in Spanish | Read full review
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage. Resonance takes the Plague Tale formula and refines it to near perfection. With much deeper combat, a good story, amazing soundtrack, and an unmistakably unique take on ancient myths, Resonance is Asobo's crowning achievement.
Resonance: A Plague Tale Legacy is a fun time. Its simple combat system makes the game approachable for a variety of players, even if it may get a little repetitive toward the end.
Resonance shifts gears and offers a blockbuster adventure that presents few gameplay innovations compared to other similar AAA titles, but perfectly understands that adventurous spirit to offer a captivating narrative and a successful combination of action, puzzles, stealth, and platforming.
Review in Spanish | Read full review
Resonance: A Plague Tale Legacy is a great game with a compelling and excellently performed story. There are still ties back to the original series for fans, and still plenty of tense stealth section, but this is more action adventure with combat that offers a decent challenge. A new way to adapt the mythology of the Minotaur is the cherry that tops this experience.
Resonance: A Plague Tale Legacy delivers a compelling prequel that meaningfully expands the series’ lore by weaving Greek mythology into the Prima Macula’s origins through young Sophia’s perspective. Polished combat, refined environmental puzzles, and dual-timeline storytelling create a more action-oriented yet still tense experience like its predecessors. Stunning environments and strong performance round out what feels like Asobo’s most confident and complete Plague Tale entry to date.
It's as visually striking and polished as Asobo Studio's other releases, but is Resonance: A Plague Tale Legacy a meaningful evolution for the IP?
The medieval franchise is transplanted to Crete, conjuring action-adventure magic from familiar ingredients
With Resonance: A Plague Tale Legacy, Asobo Studio partially distances itself from the previous installments in the series, not in terms of narrative, which remains compelling and characterized by mature writing and plenty of twists, but in terms of gameplay.
Review in Italian | Read full review
Still, if you’re a player craving an old-school, third-person adventure in the style of Tomb Raider, Uncharted and the like, or a Plague Tale fan eager to experience the next chapter, Resonance is a flawed yet admirable attempt at moving into a new direction.
Resonance: A Plague Tale Legacy tries very hard to replicate Naughty Dog's Uncharted magic, and in many ways the game succeeds, delivering solid exploration, well-balanced puzzles, and luxurious visuals, but sadly, the overall package is dragged down a couple of notches by uninspired, irritating combat. If you're willing to take the good with the bland, then Resonance may well be worth a stab, but given how packed 2026 is with big games, I don't see this latest Plague Tale going viral.
