Necropolis Reviews
It refuses to treat your protagonist's quest seriously, which in turn undermines the serious gameplay.
Necropolis is destined for a lot of love/hate reactions. It’s fun, challenging, stylish and sardonically cool, but frustration is coded into its roguelike DNA. With a few tweaks and online matchmaking it could still be a minor indie classic – it’s surprising how hard it is not to go back in for another run – but it’s a game that needs some work if it's to please a wider base of fans.
Necropolis is a decent stab at creating a Souls roguelike. If it had that all-important "just one more go" feeling nailed, what we would have here would be something truly special. Unfortunately, it’s merely the cold shadow of a much warmer bonfire.
Necropolis is saved by a strong sense of challenge, and by the resource management system, the only mechanism that meets happily with procedural design of the production.
Review in Italian | Read full review
The PS4 version of Necropolis is spoilt by the lazy conversion of the PC edition, with a weak combat system and a bad optimization.
Review in Italian | Read full review
Necropolis is an interesting dungeon crawler that sadly fails to live up to its full potential due to a severe lack of content and sense of progression. The game isn't exactly bad, as there are some interesting ideas, but it features so little incentive to play again that most will end up abandoning it after a few runs. Co-op is just not enough to salvage the whole experience. With such glaring issues, Necropolis is definitely not worth its full price tag for the moment being.
Is there anything I liked about my time with this game? Hardly.
Necropolis is a solid foundation with a really weird, questionably designed house built on top. If you're willing to take the time and try to spruce the place up, you may find it was worthwhile, but beware that it may require more work than you're willing to put in.
After the relentless grimdark of FROM Software's stellar Souls and Bloodborne offerings, Necropolis feels like a breath of fresh (fetid, really) air. Hellbent on not taking itself too seriously and offering solid roguelike, dungeon crawler mechanics underpinned by a finely tuned combat system, Necropolis is not a game you want to be sleeping on.
The premise of Necropolis sounds fun, and it certainly starts off that way, but once things start to get repetitive the game slows down to a familiar grind.
There were a few elements that I really enjoyed, but it wasn’t a game I personally wanted to keep playing because of the lack of satisfaction. The dialogue was hilarious, though, and the combat still very engaging, but it’s definitely an acquired taste.
It’s a clumsy, dull, shallow, lacklustre trudge through cold soup. And fails at the most important aspect of any game in the genre: making me want to have another go.
A game that tries too hard to be what it's not. A roguelike game trying to be a soulslike. Losing its identity, the result is simply a missed shot, nor good or bad enough to be worth remembering.
Review in Italian | Read full review
Can you play Necropolis by yourself? Only if you're really dedicated to the idea of running the same series of floors over and over with the intention of making progress. Without company, the initial dungeons begin to blend together a bit, and restarting isn't so much a pain from a pure skill-based roguelike standpoint, but a crisis of variety.
At one point, I drank a “mysterious potion” that informed me that my character felt “repellent.” I can think of no better word to describe Necropolis.
Necropolis fails to capture the magic of its influences
Roguelike hack-and-slasher Necropolis offers intense combat and a quirky setting, along with repetition, confusion, and permadeath difficulty.
An interesting attempt to cross Dark Souls with a roguelike, but it’s not a very well mixed cocktail and the ingredients really needed to be chosen with more care.