Call of Duty: Ghosts Reviews
Recommended for anyone who love first person shooters and anyone looking to play with competitive gamers.
Call of Duty: Ghosts is everything that Call of Duty titles have been in the past: fast-paced action and the usual competitive multiplayer with a few twists thrown in. Single-player is interesting to a point, if a little too short this time around, multiplayer will keep players coming back for more, but does little to push the series forwards, and Extinction is a nice little distraction but nowhere near as fleshed out as it could be. For anyone thinking of getting the PC version, though, knock the score down to 4/10 as in good faith it certainly cannot be recommended until it's fixed. Right now it is plagued with performance issues that would make many consumers' heads ache and even the most average system die a death. At current it feels like only 1/3rd of the game is playable and that isn't good value for money.
All in all, Call of Duty: Ghosts is a fun experience, if not a memorable one. Graphics are incredible on Playstation 4, and online multiplayer is smooth and accessible, carrying over some of the better aspects of the previous entries.
Ghosts is by no means the most creative or flawless game in this series, but it nails its core competency better than any Call of Duty before it. The immediate, uncluttered return of a successful shot paired with the rubric of near-future warfare and an inviting warehouse of unlockables still commands the attention of millions of gamers worldwide. The tightly-balanced nuance of competitive online play and its endless variables continue to draw attention, even devotion. Ghosts is my biggest supporter when I play Ghosts, and that feeling is mostly, though not entirely, mutual.
As someone that doesn't spend an exorbitant amount of time in Call of Duty multiplayer, Ghosts feels like a weekend rental at best. If you are one of the millions that play the multiplayer daily, Ghosts provides plenty of entertainment in the alien based Extinction mode and the new Squads mode. The rest of the multiplayer plays like Call of Duty, fans of the multiplayer will know exactly what I mean. I do have my concerns as specific existing game modes are missing, but the inclusion of dedicated servers should alleviate most of the issues with lag.
When the story is this abysmal and the multiplayer is this stagnant, there's really no reason to buy what basically amounts to a $60 multiplayer map pack, even if it does come with fifteen maps.
For the first time in years, a Call of Duty game actually feels like it's more of the same. Infinity Ward's additions to the formula don't always hit the desired mark, and the single-player is a spectacular disaster. The franchise has been derided in the past for its repetitiveness and lack of innovation, but Ghosts is the first entry that lives down to that reputation. Where once Infinity Ward forged ahead with new ideas and bold narrative execution, Ghosts walks down a path we've been down countless times before.
In the end Ghosts is indeed another Call of Duty game, but one of the weaker releases over the past few years. The new multiplayer modes are exciting, but they are bogged down by the low quality maps. If you just need a game to scratch your FPS itch, Ghosts will tide you over till another Call of Duty comes out, but if you are looking for a shooter that is surprising and profound, you are better off passing on Ghosts.
I personally thought that this the worst Call Of Duty since it's popularity explosion with Call Of Duty 4. Although I feel "worst" is a harsh word to use because the game isn't horrible, the multiplayer will still be loved by many, many fans because it doesn't change how addictive it can be for players but fans looking for a real change may have to wait a little while longer.
Enjoyable but highly flawed. Replace South Americans with Russians and it's every other entry in the series. Call of Duty Ghosts won't win over new fans, but neither will it loose the faithful. Parody runs high, but I doubt my words will sway you either way: you know if you're going to buy this piece of software, regardless of any review.
The PlayStation 4 version is a near carbon copy of its sibling on the PS3. For those that will be satisfied with more of the same from Call of Duty: Ghosts with slightly better visuals, Ghosts won't likely disappoint you.
Depending on who you talk to, Call of Duty: Ghosts is either a banal sequel or a fulfilling one. It\'s the series at its worst, or it\'s the series changing just enough to keep it fresh.
The 'Call of Duty' franchise is firmly entrenched in a rut, and attempting to find fresh aspects requires a fine-tooth comb. While it can be remarkable to find where some creativity has shown through, it's difficult to escape one conclusion. All of the development might and resources that is poured into each new version reflects a group of highly-skilled, creatively hampered individuals who spend two years at a time playing with dials and adjusting statistics in order to justify delivering the same game over and over again. At $60 a pop, the distinction in a subtitle, like going from 'Modern Warfare' to 'Ghosts' for the non-Call of Duty Elite means just one thing: this one starts with a 'G'. Multiplayer changes are clinical and direct, encouraging the hardest of the hardcore to play hard and score mad kills on all the noobs, while the word newcomer has no place in such an uninviting place. The classic recipe still works. It's still enthralling in spurts, but seems as unchanging as any past glory. The single player retains its status as placeholder trailer-maker, while Extinction is a gem buried under bulletin points that could have come from any of the recent 'Call of Duty' installments.
Enough time, energy and money has been spent on creating Ghosts that it's still a decent game in its own right, but eight games on from COD4, this series seriously needs a revolution to get it back on track as the FPS king.
Call of Duty: Ghosts will be remembered for many things, but few in the ways that it had hoped. It's a rare stumble for one of gaming's most consistently entertaining franchises, showing a lack of focus and confidence in itself.
...an unfortunately lacking game.
Call of Duty Ghosts fires some rounds, hits the target, just not a bullseye
There's far too much focus on the family dynamic in Ghosts, with the theatrics laid on thick from the get-go, and with the strained relationship between Elias and his children acting as an unstable anchor for the remainder of the story.
The shortform point in all of this is "if you love Call of Duty, you'll find some value here, but not nearly as bolstered as it ought to be at this point", if you're on the fence though, it's a hard stretch for me to recommend this fully.
This might not be the most interesting experience in the franchise, but at least, it once again, offers an impressive multiplayer offering for the Wii U.