Top Critic Average
The effort that went into creating Rive is apparent, from the art to the music to the precise controls, but it manages to be extremely punishing without enough sense of reward and the depth of options in combat are substandard. The story is an afterthought and the characters’ seeming self-awareness of that doesn’t connect with enough of a comedic punch to save it. It’s a side-scrolling shooter with stock parts that I don’t foresee leaving a mark on the genre, but is at least worth a spin if you’ve got the patience for it and a thirst for a major challenge.
Rive is a challenging side-scrolling shooter with tight platforming and a tenacious affection for over-the-top action.
As the last game Two Tribes will ever make, the few remaining employees there can hold their heads high with what they created. It's not the best game in its catalog, and the difficulty will be a turn-off for many, but Rive leaves its mark as one of the more challenging games of this generation. Gluttons for punishment will have no trouble eating it up, but others should satiate their appetite elsewhere.
Rive doesn’t quite reach its full potential, but shoot ’em up fans should give it a go anyway. The frustrating difficulty spikes are hard to ignore, but when it comes together, it’s a fantastic fast-paced corridor shooter which could have been considered one of the best 2D shooters in recent years. Either way, it’s a good send off and farewell for Two Tribes.
Furious and reckless action, tricky jumps and a crazy amount of bullets: if you're an hardcore enthusiast who loved the 16-Bit era and if you're in for a real challenge, do yourself a favor and give a chance to Rive... You won't regret it.
Review in Italian | Read full review
While the difficulty won’t appeal to everyone, there’re plenty of obstacles to overcome especially if you thrive on one hell of a challenge.
Instead of challenging twitch reflexes and harnessing learned strategies, Rive often relies on surprise confrontations.
RIVE is a fun, albeit really challenging blend of space shooter and platformer. The intense challenge early on might turn off less experienced players, but those who want a great challenge should enjoy it. Just get used to having blue-colored drones explode in your face quite a bit.
If this is indeed Two Tribes' swansong, then it's a goodbye wave accompanying tears and smiles. This is a fine way to leave, and it's pertinent to think that its final legacy is accomplished through the use of aspects which are, sadly, already in the rear-view mirror. It takes a lot of commitment for a relatively small game, and it's sometimes a little too eager for you to suffer its wrath. However, the charm, style, and sophistication by which it mixes up so many different styles successfully is a testament both to RIVE's great design and also some of the most beloved games of years gone by.
While it is obvious that Rive was a well-crafted digital love letter to arcade classics of yesteryear, this is not a game that will be joining that pantheon of remarkable releases. Just because a game is hard, doesn’t mean it is gratifying. Though it certainly has moments of brilliance, these glimpses are few and far between. It also doesn’t help matters much when the borderline mean-natured presentation and combat mechanics continue to over-emphasize failures, instead of trumpeting successes. This will most likely find a small, loyal audience among the already converted and fairly neglected arcade shooter crowd. Ultimately, Rive lacks the approachability that would help it preach the shooter gospel to those not already singing in the choir.