Despite these imperfections, however, this can be considered the new launch pad for Frédérick Raynald that we want to see finally return to full load.
Review in Italian | Read full review
If 2Dark’s tone was in line with its subject matter, it might have been something worthy of recommendation. But its story is almost nonexistent and nothing quite works as intended.
2Dark that creeps on a subject that not many dare to venture in; the kidnapping, torture, and murder of children.
If you're in the mood for a challenging and dark adventure, you could do worse than 2Dark. The pulpy subject matter and tone are different from the average horror game. The unique perspective and art style actually serve the material quite well, too. Despite the rough edges, horror fans should give 2Dark a chance.
Visually and thematically, 2Dark succeeds in paying homage to its forebears. Everything else, however, is desperately lacking. Alone in the Dark had twenty years in which to rise and fall but Raynal’s latest stab at survival horror barely gets twenty minutes.
2Dark tries to do too many things at once. Its stealth mechanics, while occasionally satisfying, are frustrating and pedestrian. Similarly, its attempts at horror, while presented well, are undermined by bad writing and repetitive gameplay. A lack of clear signposting and a terrible UI do nothing to help this maddening experience.
So 2Dark is really a story with two sides; it’s either excelling from its attention to detail, or failing because of its heavy-handedness. I’d love to say that this is a nuanced story that explores the depths and complexities of its subject matter. But really it’s a calloused story surrounded by nuanced and sophisticated gameplay. All in all, 2Dark is a rewarding experience, so long as your leave your sensitivities behind.
If you enjoy a good horror with a bleak tale – and can stomach seeing pixelated children in cages or mauled by animals – then 2Dark is definitely worth checking out.
Despite the pedigree of the developer, and some unusually disturbing subject matter, the main enemies in this survival horror are frustration and boredom.
The reliance on trial and error gameplay does a disservice to the disturbing setting that 2Dark creates. The lack of checkpoints is frustrating, and I fail to see how having them would have harmed the game’s tension. Simply having to replay large sections of levels or stopping to manual save after every room just isn’t fun. The combat could be improved if bonuses were provided if you were able to sneak up behind someone, but as it stands, melee attacks are too weak to be effective.