Farpoint is more than a proof of concept or another tech demo for virtual reality. Despite its predictable and unsatisfying story and hard-to-ignore bugs, it's a full-fledged sci-fi shooter that feels fantastic to play with Sony's high-quality PSVR Aim Controller (and slightly awkward without it). Several smart control options and design choices cater to a variety of different types of players, and the gunplay is second to none in VR. If I were to recommend one shooter to a PSVR owner, this would be it.
PlayStation VR gets some much-needed support from Sony, but unfortunately Farpoint is a hollow novelty.
Sony's big budget VR game has a lot of novelty value but only manages to combine the worst elements of first person shooters and lightgun games.
Farpoint may not move the needle as a shooter, but it's a sound VR experience if you can deal with the slight simulation sickness caused by the locomotion
Justin Clark completed Farpoint's campaign in about five and a half hours and spent another two fooling around in Challenge mode--and didn't even have to take a Dramamine this time.
Farpoint may seem basic in a few years, but it nails stuff a lot of VR games haven't figured out
Farpoint is a game that does it's job well, showing off PlayStation VR and the PlayStation VR Aim Controller. The act of shooting feels great and intuitive in the game thanks to the controller. Unfortunately, while VR adds to the experience, it doesn't hide what's a fairly rote and basic shooter from an earlier era of gaming.
My enjoyment of Farpoint is inherently tethered to my experience with it in VR. As a shooter it's only slightly above average. But the team was able to incorporate various elements of sight, sound, and touch (by way of the Aim Controller) to elevate it. Here's hoping that more games actually make use of it.
Farpoint is the most ambicious proyect that PlayStation VR has right now. This game goes beyond the experience with the new Aim Controller and the possibilities in Farpoint are huge.
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With Farpoint, Impulse Gear set out to achieve a goal: to create a traditional first person shooter that works in virtual reality. In that respect, the game is a major success. Although not as fully-featured as its non-VR contemporaries, it captures those essential elements and makes them work in a space that doesn't require overt tracks of handrails. The joy of cranking headshots and feeling like a real-life space marine is a novelty, but one that will eventually wear off. When it does, Farpoint becomes less remarkable, though its immersive Aim controller gunplay definitely gives it the edge over every other shooter currently available for PlayStation VR.