ScreamRide Reviews
ScreamRide is fun, but it's not the Daliesque experience it's so desperately trying to be.
"Screamride" could have been a respectable evolution of the popular "RollerCoaster Tycoon" franchise, but it veered off the track along the way. The roller coaster design sections contain strokes of genius, but that genius is constantly mired by boring gameplay that make up two thirds of the game. This lack of cohesion creates a seriously bumpy ride.
Surprisingly deep enough, flashy and cathartic, Screamride is its own roller-coaster beast, even if it is uneven at times. But thrill-seeking fans will be in for a treat with a game that will have your buttocks firmly clenched with vertigo-inducing action.
Developer Frontier Developments calls this new game a "spiritual successor" to Roller Coaster Tycoon, and the game fills its end of the bargain quite admirably.
ScreamRide delivers an interesting and exciting mix of high-speed thrills with some fun destruction puzzle elements thrown in for good measure. What we really need to keep an eye out for, however, is how the community will shape up after launch.
Screamride is an odd case of a game where I enjoy it while I'm playing it, sinking hours at a time into mastering a screamrider track, finding the perfect pressure point to detonate a demolition level, or tweaking a roller coaster of my own creation for the best balance of speed and excitement. But the hooks aren't fully there, and when I step away from playing I'm neither eager nor excited to return.
There are a few other niggling issues, like occasionally problematic camera controls, the baffling lack of an instant replay feature and some overall rough edges in the presentation. But for that narrow subset of players who like racing, puzzle and construction games – and who have a slightly sadistic streak, to boot – Screamride is not to be missed. It's almost enough to make you forget high school physics. Almost.
ScreamRide for Xbox One does't worry about all the detail of managing a park, you have one goal stretched across three game modes: Amuse and thrill at any cost.
Screamride is unlike anything else I have played, and certainly packs a ton of fun.
ScreamRide is currently the most fun I have had with a videogame in 2015 so far. I think the idea of this game is brilliant, and it is absolutely addicting to play. With three separate career modes, a beautiful physics based destruction system and the sandbox mode, this should keep you occupied for quite some time.
I had a lot more fun playing ScreamRide than I thought I would have. For the asking price, you get a solid amount of fun, varied gameplay, and solid audio to top it off. The only thing that can drag this game down is the camera controls at times, and some issues with aiming in Demolition mode, but these issues could well be tweaked later on. So strap yourself in and hang on, because it's going to be a wild ride!
'ScreamRide' lets player's latent roller coaster fantasies free, indulging every creative and borderline sadistic idea with arcade-style, high score-focused gameplay.
ScreamRide offers an experience that is fresh, deep and a blast to play. Despite its lack of multiplayer I kept coming back for more to test my creativity and wreak as much havoc as possible.
Screamride is actually three games in one – four, if you count the sandbox mode – and none of them are probably what you expect
As a downloadable £15 game some of Screamride's issues could have been easily overlooked, but at double that price it's a harder ride to sell.
A melting pot of old and new, Screamride provides players with not only classic coaster building, but also the ability to ride upon those tracks and then destroy everything around them across hours of endless fun.
A completely insane concept, ScreamRide is a decent coaster sim combined with a brilliant physics game and a complex yet engaging level designer.
Striking and varied, Screamride is a carefree experience with a character of its own.
Review in Italian | Read full review
So much of what Screamride does it gets right, with the necessary gameplay hooks to see you repeat sections again and again, just to score a few more points to move you up the online leaderboards or achieve a perfect level rating. It also offers a relatively good degree of variety, and across its fifty or so levels there's enough content to keep you interested before you turn to building your own creations. However, there are some troubling flaws with the camera, and the construction tools, though potent, are not as immediately accessible as they should be.
Screamride is a limited romp, but its core selection of minigames are fun to play. It's enjoyable for what it is, whether you have a creative mind or just want to blow shit up. I can see myself going back from time to time to top my best score -- I just won't be creating things for months on end.