Destiny 2: Curse of Osiris Reviews
Curse of Osiris landed in Destiny 2 with a thud. Its campaign and story are a bust, its new content is mixed and buggy at best, and it does nothing to address the community's loud cries for fixes to the endgame. The few redeeming features are its more challenging and varied Adventures, and the Raid Lair's puzzles and tough boss battle.
Consistently failing to meet the potential visible in any of its currently-slight content, Curse of Orisis does not satisfy as an expansion in its own right, or as an addition to the wider Destiny 2 ecosystem.
A distinctly unambitious expansion that adds nothing meaningful to the parent game except a very short, and mostly dull, new story campaign.
The storytelling lacks punch, the new play spaces aren't used to their full potential, and the endgame loop still has problems, but Curse of Osiris has more under the hood than first appears
Destiny 2's first DLC expansion, Curse of Osiris, adds lots of filler and little substance.
Destiny 2 Curse of Osiris was wholly underwhelming, and I hope very much that Bungie steps their game up for the second expansion.
A DLC that as is, is up there with House of Wolves as the worst Destiny add-on to date. It's a stop-gap solution meant to spackle some of the game's cracks, and the real coat of paint hasn't quite come yet.
Curse of Osiris won't be viewed as the best expansion Destiny has ever seen, but its release will hopefully mark a turning point for the game as a whole. While the added content is nice to help bring people back into the fold, more important are the changes to add more reasons to keep on playing the game beyond this short story. There's still work to be done, but this is a start.
Curse of Osiris is a step back on the narrative level and a it has been very coward on the gameplay level. Great artistic style, new weapons and a new raid is what saves this expansion from being a disaster. googletag.cmd.push(function() { googletag.display('div-gpt-ad-ldb4'); });
Review in Spanish | Read full review
Don't buy Destiny 2: Curse of Osiris, and stop playing Destiny 2 until it gets a really thorough overhaul. This is my advice to you, and it comes from the heart.
A short and easy story, dull assaults, boring multiplayer maps and a small social space. That means that The Curse of Osiris could have been great, but as it is, it's far from achieving that.
Review in Spanish | Read full review
In the same year we got great expansions like The Frozen Wilds for Horizon Zero Dawn, Defiant Honor for Nioh and In The Name of the Tsar for Battlefield 1, it's amazing how dull Destiny 2 – Expansion I: Curse of Osiris is.
A lacklustre first offering that gets by on a few star turns and the same stirling gunplay.
Curse of Osiris continues to shine in both gameplay and presentation with its new Raid Lair content being some of the best we've seen. However, a short campaign, and Mercury being so small with a sheer lack of activities to do, make completing the quests for new weapons and gear a bit repetitive.
All I can really say is that Destiny 2: Curse of Osiris is sufficient for someone like me, an admittedly casual Destiny player. I've found it worth the price of admission, and satisfying once consumed.
Full of repetition, "Curse of Osiris" feels like a step back for "Destiny 2."
Destiny 2 and its expansions are all tough to review for this very reason. I've got some frustrations with Curse of Osiris–mostly with the lackluster campaign and unvaried patrol space—but it has largely pulled me back in to my traditional weekly ritual of completing various milestones in Destiny 2. How long that will last remains to be seen, but the immediate future looks promising.
Destiny 2: Curse of Osiris has an excellent new raid and an interesting campaign, but is severely lacking in meaningful content and plagued by a host of larger issues that have yet to be addressed.
Unless you've already bought this as part of a season pass, don't waste your money on Curse of Osiris until Bungie actually changes direction, and I'm not talking about executing their proposed changes which painfully miss the mark yet again. The base game of Destiny 2 is a great shooter for 50-60 hours of solid content on your first play through of a redemptive story. But there is no endgame to keep going beyond that and there isn't anything packaged into this DLC than enhances that initial experience. At this point, if you're desperate for a looter/shooter then either fire up Destiny 1 again, watch Anthem videos on YouTube and hope for a brighter Q4 2018, or else maybe go give the Division a chance. It had a dumpster fire launch but can be had on the cheap now and I hear it's become a very good game in its current state.
Curse of Osiris offers little as far as content is concerned. The brief campaign is forgettable and treated more like hold-over content than a proper full expansion. The only real redeeming feature about Curse of Osiris are the Raid Lairs.