Sinner: Sacrifice for Redemption Reviews
SINNER: Sacrifice for Redemption does possibly everything wrong that every soulslike game before already mastered with ease and delivers no surprises or any gameplay achievements worth mentioning. Besides the solid idea behind the boss rush this game doesn't really offer anything.
Review in German | Read full review
The difficulty can put a lot of people of but it can also attract people who really want to be challenged and although this might not be as difficult as the original souls games it is certainly up there.
Sinner: Sacrifice for Redemption has a few clever new ideas, but it doesn't quite feel like a complete package.
While the comparison with Dark Souls is inevitable, this Sinner is a different proposition. Anyone hoping to come across a game like Miyazaki's will be disappointed.
Review in Spanish | Read full review
Sinner: Sacrifice for Redemption is a bonafide boss rush buffet with an inventive twist, though its aesthetic presentation quickly grows dull.
Sinner: Sacrifice For Redemption eliminates the campaign in favor of eight punishing boss fights based on the seven deadly sins. Instead of upgrading your character like a good RPG, the game uses a downgrade system that adds an unwanted wrinkle into the Souls inspired difficulty. The problem is that I couldn't connect enough to the game to care about the fight and was only rewarded with frustration in defeating the bosses.
Sinner: Sacrifice for Redemption nails its combat but loses ground almost everywhere else. This Souls-like boss battler leans too heavily on its inspiration and has no sense of itself as a result.
Sinner: Sacrifice for Redemption is a valiant attempt to cut away some action-RPG fat in order to get to the meat of its boss battles, but a lack of consistent quality makes this boss-rush concept a frustrating experience at times (and not for the reasons its developer likely intended). The combat lacks the heft of the series that inspired it, so while Sinner looks much like the Souls games, it never captures (or innovates upon) that familiar combat model. There are some great boss designs to take on here, but this is very much a curio for Souls fans who want something to do in-between playing the vastly superior Dark Souls: Remastered.
As a new interpretation of this almost decade-old formula, Sinner asks some great questions. When we strip away the exploration of the dungeon crawl and the tension of the storytelling, what's the core of Dark Souls? Risky, challenging, and rewarding encounters with larger than life baddies. Sinner may not be the final answer, unfortunately. It's too derivative, both in enemy and environment design. Sinner focused and simple, but over-complicates things with the sacrifice experiment. It's a step in a new and right direction, but it's only a half step at best.
Pleasing and genuinely tense a large portion of its core gameplay may be — particularly when it comes to considering which abilities to sacrifice, and when more importantly to enact them — Sinner: Sacrifice for Redemption falters from an otherwise lack of context and general purpose in a world that is suggestive on quick glance, but quickly reveals itself as little more than superficial decoration.
Sinner Sacrifice for Redemption ultimately feels like an average -- if unforgiving -- boss battler cashing in on the popularity of a certain From Software juggernaut.
undefined.Frustratingly difficult titles can be rewarding in their own right but need to provide the opportunity to improve without constant defeats to incentivize further attempts. Trying to fight both the bosses of SINNER as well as the controls of the warrior is just an overwhelmingly painful experience. I can only recommend SINNER to those looking for an almost insurmountable challenge, and even then, you're probably better off just sinking those hours into further exploration of Lordran.
Sinner merely serves as a tempting taste of what could be but for those willing to sacrifice an already perfected formula, there is some redemption to be found in this new realm Dark Star Game Studios have brought to life
A weak try to get a "Souls" style that doesn't work in many senses. A game in which we face eight enormous enemies, hard and cruel... and basically, that's all. Technically poor and with a unstable playability.
Review in Spanish | Read full review
The essence of Sinner is that you’re dropped pretty unceremoniously, and with little preparation (the tutorial involves learning only the barest of fundamentals to kill a handful of ghosts), right into the deep end...
What’s depressing is that the game has so much untapped potential. I have no doubt that it would have been something amazing if there was more time to polish or add to what it already has. Sadly, we’re stuck with what we’re given with.
Unfortunately, it is let down by some of the design choices and difficulty that will you feeling unfulfilled. There will be some who love this game despite this, but it crosses over the line from challenging to unfair and sets up shop there. It is hard to recommend a game that doesn't even feel like it wants to be played.
While the bosses are truly wonderful monstrosities to behold, the most frightening thing presented in Sinner is a game that's damned to live with few original ideas.
A confusing clash of ideologies and design choices is what ruins this games potential, turning it into one of the more boring and aggravating Dark Souls clones out there.
Not only is Sinner: Sacrifice for Redemption a shameless rip-off of the Souls series, it also manages to be a downright irritating game with very little payoff.