Anthem Reviews
Even if it has some good ideas, plays very well and is dashing technically speaking, Anthem is a huge disappointment. Because of its repetitivity and lack of real of real attractiveness in terms of story and characters, it feels more like a technological showcase without a soul.
Review in French | Read full review
The core of Anthem – being its fearsome gunplay and angelic flight mechanics – are stellar, yet they’re held back by the mission structure that dictates them.
Anthem is a painfully average RPG from a developer that is capable of so much more.
Anthem feels less like an evolution for BioWare and more like a deviation into conformity.
Anthem's fast-paced shooting gameplay is a ton of fun, but it suffers from long loads, repetitive missions, bad filler, and an iffy story. Still, this is an extremely solid base for more content.
Anthem's rich storytelling and engaging combat lays the foundation for Bioware's newest adventure. While there are plenty of quality of life improvements to be made, Anthem's ambitious approach to the looter-shooter genre is encouraging given the development team's steadfast community engagement. With a roadmap stretching far into the horizon, we'll be flying around the world of Anthem for a long time to come.
Right now, though, Anthem is in a bad state –- and no patches or performance improvements are going to be a quick enough fix to solve the fundamental problems that make it such an unfulfilling game
Anthem offers near unlimited potential, with certain features, taken separately, representing a marvel in design. Combined together and it proves to have a lot of style but very little substance.
Anthem is a game that despite poor optimisation, agonising load times, bizarre design decisions and an unbalanced loot system, can actually be a lot of fun to play. The open-world, story, characters and combat are all solid, the rest, not so much. Anthem has potential to be a good game, it just isn’t right now. It could be one day though.
In a matter of weeks Anthem has marveled with its engaging action and technical incompetence. As a power fantasy, the game achieves many co-op thrills but the highs are often spread too thin over questionable design choices. BioWare's pedigree feels suppressed by a game that needed much more time in the oven.
What frustrates me the most about Anthem is that the things that work in the game's favour are really well implemented. It feels like a complete waste to have these awesome traversal and combat mechanics utilised in such an uninspired game
We hoped beyond hope that Anthem would show the world just how sci-fi online action role-playing games were done. What we got, however, was far from that and without some serious improvement, Anthem could take Mass Effect: Andromeda's crown as BioWare's worst ever release.
Comparison aside, Anthem can be a fairly chilled game to play with friends, despite explosions big enough to fill screens, and this is 100% the way to play the game. The constant challenges to defend areas or collects things are made less of a chore with a competent ally. Also, having a friend to cooperatively combo with helps push all of the over the top fun to the surface. The niggles are still there and present but it is much easier to forgive when not solo. With all the glorious map there to fly around, the vast ways to cause explosions and cooperative play, Anthem is well worth playing, especially once the roadmapped content starts to come online.
Anthem is not “for me”, yet Anthem is trying desperately to be “for everyone.” It is a slow, sometimes terribly frustrating game with nonetheless incredible flying mechanics and adequate shooting. It is the future of videogames, built to be played forever and yet somehow forgettable—the sustenance meal of the online shooter-looter genre, inexplicably buoyed by a company known for legendarily good writing forced to hide its own characters behind mission talk-overs and loot notifications.
Anthem is a constant emotional see-saw. There is a lot of fun from flying, shooting and admiring this beautiful world, and almost as much frustration due to a surprising amount of bad ideas and issues. Some won't be bothered by them and keep flying, and others will go somewhere else. Anthem is a game to both love and to hate at the same time.
Review in Polish | Read full review
Bungie fixed Destiny. Massive fixed The Division. Bioware have all the pieces of the puzzle, but right now Anthem isn’t living up to its potential. It’s bad, but not so bad it can’t be fixed.
For all its flaws, it has to be said that Anthem is a lot of fun. Some 60 hours in, between both PC and PS4 where I’m onto the endgame in both, I still enjoy the moment to moment gameplay.
When everything clicks, Anthem is great. But it is a game with major flaws, and how much you enjoy it will depend on both your ability to tolerate them and BioWare's ability to fix them.
Despite its myriad of issues, I still enjoyed the fun gameplay of Anthem and plan to revisit the game after it has developed a larger suite of content and events for me to experience.