Anthem Reviews
Anthem is a hymn to laziness, where a great potential is held back by strong repetitiveness, the absence of some basic features and the artificially increased level of difficulty. Moreover, BioWare and Electronic Arts made an incomplete product, a mere idea of a full game with the promise that each patch will bring us closer to what we might call a final product. Still, is it possible to have fun with a group of friends and spend some pleasant time exploring or fighting? Sure, but the experience will quickly turn into an infinite loop devoid of any goal.
Review in Italian | Read full review
Despite Anthem’s very noticeable hiccups, there’s enough of a solid groundwork here that I think Anthem can be built off of into something unique. Sadly, it falls into the same shortcomings as its predecessors, featuring a minimal endgame and some almost obtuse design choices.
Anthem has a few good ideas, but it struggles under the weight of its own gameplay mechanics and some truly baffling design decisions.
As it stands, Anthem needs some work done to it if we want to see its full glory.
We only had a taste of what Anthem’s end-game has to offer, and we can’t wait to see what else the developer has in store for players over the coming weeks and months.
Anthem is a competent looter-shooter. It is not an overwhelming, hallelujah-inducing entry into BioWare's storied history, but it's fine. I doubt I'll engage with the game past unlocking the final javelin, even though there is that tease at the end of further content.
Six months or a year from now, Anthem, like many of the other games before it, may be a wholly improved experience and complete its redemption arc, but right now it may as well be AAA Early Access.
Anthem mimes shoot-and-loot games, but doesn't do enough to stand apart from the competition. Plus, bugs and tedious level design mar a potentially entertaining title.
There's a good game somewhere in Anthem. Somewhere behind the loading screens, asking for meaningful endgame content. Hopefully in the next few months, when BioWare starts launching its post-launch content and quality of life fixes, the game will become what it's meant to be.
Anthem is a game with unmet potential at every turn. The gameplay is fantastic and recreates the '30 seconds of fun' that has made its competitor Destiny such a success. But in its current state of bugs, server issues and poor design decisions, it is planted firmly in the 'play it in six months' category.
The game's bland mélange of competence feels like the deliberate, calculated, focus-tested murder of ideas.
Anthem is two core ideas clashing violently, making for an abrasive and dull experience. On top of feeling incomplete and low on content, it struggles to achieve even a mildly addicting gameplay loop: a death knell for games of its kind.
The basic structure of the Bioware shooter is fun, but story and mission design disappoint. Anthem still has a long way to go.
Review in German | Read full review
BioWare’s new loot shooter is fun at times, but ultimately underwhelms with its tedium and lack of depth
Anthem is not a bad game as a whole, but rather an interesting project with wasted potential. It has really great gameplay mechanics and an awesome setting that, sadly, got negatively affected by bad choices and poorly implemented ideas like a forgetable story with horrible narrative, repetitive mission structures, painful loading screens and a multiplayer approach with null sense of cooperation.
Review in Spanish | Read full review
If BioWare can salvage the great gameplay ideas the game is built on and streamline some of the obtuse checklists, maybe Anthem will become the engrossing, living world I wanted it to be. But maybe I’m searching for something that was never there.
The controls of Anthem are intuitive and engaging. Flying through the world of Bastion is a sight to behold, and coordinating with your team on higher difficulties like Grandmaster is rewarding. Despite some questionable design choices and shortcomings, Anthem has a strong foundation that has potential to be a genre leader, but isn't quite there just yet.
Anthem is the imperfect result of a creative birth that has placed in the hands of the public one of the most promising shared-world shooter of the last few years.
Review in Italian | Read full review
Anthem may look like a slick blend of action and exploration all wrapped up in some shiny armour, but beneath its surface lies a game that is riddled with bugs, shallow world-building and a paint by numbers approach to its design.
Beautiful and mechanically robust throughout, but weighed down by repetitive missions, a flabby structure, and a lot of the people you meet in Fort Tarsis. Even the strongest beats become tiresome if repeated or drowned in white noise, and that's Anthem in a nutshell.Richard Scott-Jones