The Eternal Castle Remastered
The Eternal Castle successfully captures the visual magic of cinematic platforming, but it's unnecessarily frustrating thanks to poor controls
The Eternal Castle Remastered is a stunning, evocative cinematic platformer that recalls a long-past era of PC gaming.
The Eternal Castle [REMASTERED] try to demonstrate the current maturity of the videogame medium simply using a few modern tools in a structure inspired by the adventures of the 80s, playing with the player mind starting from the title.
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This faux-remake does what it sets out to do eerily well. There's just the question of whether that goal was worth achieving.
The Eternal Castle [REMASTERED] prevails through its devotion to the garish glitz and grime of its early 90's apocalyptic techno/retro-future. It's a complete aesthetic that romanticizes graphical antiquity and idealizes a parallel with the maximum of its era's volatile culture. The artifact of The Eternal Castle may be invented and artificial, but it's no less effective in proving its power.
If like us, taking one look at a screenshot makes you immediately wanted to play it - be sure to check it out.
The Eternal Castle [REMASTERED] is not like any other game I’ve played. It is both hyper-modern and old-school, horrifying and uplifting, rich with detail yet surprisingly concise when all things are considered. It has immense replay value, not in the least because of extensive new game plus content. On the whole, it is something of a cinematic masterpiece that still feels like a game and rewards a gamer’s curiosity, investigation, and persistence.
The Eternal Castle [REMASTERED] is a faithful replication of nostalgic cinematic adventure games like Prince of Persia and Another World.
With that older era comes a much more vague approach to the story that I actually appreciated. It is strange how little you are given to know, but the entire time through the game I always felt like I was progressing towards something and getting closer to my final destination. And each area of the game itself feels like it’s own thing while still fitting with the game’s overall theme, from a doomed lab to an abandoned cityscape, and a wasteland in the middle of a war.