The Caligula Effect: Overdose
Top Critic Average
The Caligula Effect: Overdose is an okay RPG that will last you quite a while if you like the themes and concept presented. It certainly isn't the Persona-like game we were expecting so you may want to skip this if you were under the same impression as me.
While The Caligula Effect: Overdose seems like your typical JRPG, it tries to stick out with its unique features. Sadly, it failed to properly implement these features and there’s still a lot of room for improvement. Regardless, The Caligula Effect: Overdose was an incredibly enjoyable game for me and kept me invested for hours. The combat is fun and even though I didn’t make use of the unique features at all, I can still recommend it to anyone who is into the genre of JRPG as well.
When it comes to wrapping up a title like The Caligula Effect: Overdose, it’s hard not to be left with a sense of mixed feelings about the game. Many of the PlayStation Vita’s fundamental issues remain such as inconsistent storytelling elements, gameplay issues (repetition), and rather stiff character animations. A part of me wonders if it was the fact that it is a PlayStation Vita port, just using a brand new engine to bring it up to speed, or if this was in fact – an intentional design choice at the end of the day.
Overdose is certainly the strongest and most improved version of Caligula Effect out there, but I still have a hard time recommending it.
The Caligula Effect Overdose is a mixed bag, a Japanese RPG filled with potentially awesome ideas and concepts that don't quite work or need fleshing out more.
The Caligula Effect: Overdose has a great combat system and an entertaining story, but poor visuals, a lack of meaningful choices, repetitive music, and a lackluster social system means this is a high school reunion you probably want to skip.
This The Caligula Effect: Overdose is the videojueguil materialization of three shots followed by the post. Everything is about to fit in, but in the end, although there is no defeat, there is still the uneasiness that we were close to victory. We were close to Person 3.
Review in Spanish | Read full review
For the first few hours I've always wondered, "What am I actually playing here?", And now after about 40 hours, I still wonder somehow. Caligula Effect is a typical NIS game. Not really outstanding, but it really does not do anything wrong. The story is quite interesting in itself, but it is told very slowly. We fight each other from boss to boss, but the way there is laborious. The dungeons are huge and felt they are getting bigger and eventually comes the point where you have to visit old dungeons again. A dungeon is divided into several areas and you should of course initially explore everything, but eventually you just do not feel like. Each dungeon has its own design, but they are not very interesting. The same textures are used throughout and nothing new is coming. The fights are harmless or merciless, depending on the level of difficulty you play. Fortunately, on Normal I was able to put on car, so the party plays by itself (except our character, we always have to steer him), otherwise the fights would take longer. One should not be averse to the soundtrack, for a JRPG typical we also have corresponding fight music. We have an average JRPG here, otherwise I would not have spent more than 40 hours here.
Review in German | Read full review
The Caligula Effect: Overdose offers an RPG experience that pulls out a lot of great ideas but struggles to build upon dull storytelling and forgetful setpieces.
It personally resonated with me, as someone who struggles with facing their personal shortcomings, but tries their best to overcome them, even with adversity standing in their way, with strength, passion, and desire. It may start a little rough around the edges at first, but the title came through for me after getting through that first hurdle. It definitely has left a lasting impression, and still has me thinking after completing it.