The Outer Worlds
Obsidian could have easily fallen into the trap of creating a straight up Fallout clone, but the various planets in the Halcyon solar system and the types of quest available provides a good amount of variety, with excellent splashings of humour and moral dilemmas. It's not breaking new ground, but it struts its stuff very well.
A conventional, easygoing scifi RPG with slightly wasted satirical elements that fades very quickly from the mind.
There's a category of games I think of as Saturday morning cartoon games. They lack depth, but they are fluffy and easy to enjoy. As I look back on some screenshots as Pippin laser blasts a poor marauder into a pile of dust, I realise that's what The Outer Worlds is to me. If you meet it on those terms, I think you'll enjoy it.
With The Outer Worlds, Obsidian has found its own path in the space between Bethesda and BioWare's RPGs, and it's a great one.
The Outer Worlds marks Obsidian operating at the top of its game, and a strong foundation for a new franchise that seems destined for greatness.
A deep, funny, and intricately designed RPG reminiscent of the golden age of Fallout, when conversations mattered and comedy-grade cynicism came fitted as standard.
Finding your way through (or around) various problems is fun, and a streak of silly humor keeps the tone light enough to counterbalance the darker themes
Classic RPG sensibilities enhance wonderful characters, punchy combat, and consistently excellent writing in this sharp space Western.
Obsidian has pulled off the delicate task of creating an RPG that feels big while still keeping control of the overall scope of the game itself.