Tom Clancy's Ghost Recon Breakpoint Reviews
As a longtime fan of the series and as someone that honestly tried to give this a shot, I'm sorry to say that Breakpoint is a failure. I suppose the game can only get better from here, but it is not currently in a shape to even be considered finished.
Ghost Recon Breakpoint should be the breaking point for Ubisoft's open world design by committee. There's an entertaining experience buried somewhere under the bloat and I had some fun at times in the game – I love infiltrating bases, but everything surrounding that is a pain. Maybe, just maybe, not every game needs to be open world? Maybe not every game needs a gear score? Sometimes simplicity is key.
There is no doubt in my mind that six months from now Breakpoint will be a more playable game. Ubisoft Paris will iron out the bugs, bring back AI teammates, concede to player demands on some design, and tweak the experience to be more playable. However, this is the Breakpoint that was offered up on release, and it’s a mess.
Ghost Recon Breakpoint's bugs undermine its excellent tactical combat.
Tom Clancy's Ghost Recon Breakpoint has the recipe for being a fun, tactical game to play with friends and strangers alike. While playing solo will remain a decent enough way to experience the game, playing with a group of dedicated friends is what it was made for.
Feeling like an attempt at a best of experience for recent Ubisoft games, Ghost Recon Breakpoint fails to capture what has made the series special in the past in all of the important areas.
Ghost Recon Breakpoint is a great shooter that gets repetitive after a while.
Breakpoint measures its successes in stats like user engagement, but I still measure mine in memorable moments, and that’s one area this gargantuan game is not servicing.
Early missions in Ubisoft's latest Ghost Recon open-world shooter seem impossible, and it barely gets better from there
Robust but bloated, Breakpoint is a mishmash that has its fun moments, but its identity is MIA.
After many hours with Breakpoint, I can safely say I’m looking forward to what’s coming next.
If you've got friends, you'll probably enjoy playing this with them, but it's a shame that despite the many areas Ghost Recon Breakpoint has improved in, it's still making so many infuriating choices.
Breakpoint feels less like a tactical infiltrator and more like all of Ubisoft's other sandboxes.
Ghost Recon Breakpoint is a game crying out to be more straightforward, more-focused, but instead it's added one more wafer thin gameplay mechanic after another, flying in the face of common sense, and now its bloated frame has exploded because it simply can not hold all that mess in and still function. A dull, frustrating misfire.
Tom Clancy's Ghost Recon Breakpoint is a gaming experience at most mediocre, packed with all the worst practices that the videogame industry can give and completely decimated by an embarrassing level of polish. This looter shooter seems to want to squander its large budget, failing to develop its premise in a way at least remotely meaningful.
Review in Italian | Read full review
Tom Clancy's Ghost Recon Breakpoint is a strange attempt to create Destiny from a popular tactical shooter. A game has sufficient amount of the original mechanics, but drowning in bugs, weak story and terrible optimisation of the final product. If some of the bugs will be fixed sooner or later with patches, the empty world, boring missions and the lack of normal tactics will remain here forever.
Review in Russian | Read full review
The foundations of Breakpoint are sound, and hopefully with a little love and a lot of patches, this could become a fantastic shooter.
It seems like Breakpoint saw the Assassin’s Creeds, the Far Cry’s, and The Divisions and decided it wanted to incorporate that into its own game. The issue is that throwing everything and the kitchen sink into the game isn’t going to make it great.
Ghost Recon Breakpoint is a half-hearted title.
Review in French | Read full review