Wattam Reviews
Wattam is a fun colourful playground for players to goof around in, even though it's controls have a few screws loose.
Wattam is a weird and wild fever dream of a game, but it's the most enjoyable fever dream I've ever had.
Wattam would be a simple little delight, if it weren't for its technical issues.
Keita Takahashi delivers another singular title that's as much an interactive art piece as it is a game
Wattam is a bizarre playground full of wonder, discovery, and cheerful friends that come together to tell a sweet story about rising up and bonding after conflict.
I kept hoping for something to anchor the whole experience to some kind of message or resonant detail that would bring the rest of my pain into focus. But after finishing the game and writing this review, I’m still waiting.
While Wattam can be a little awkward, thanks to replacing its camera stick with the simple rotation controls on the shoulder buttons, and easily beaten in three hours, it's a game that makes a strong statement that sticks in the mind.
There is indeed plenty of Takahashi weirdness to be found in Wattam, but it’s of limited value without the magic, the soul, or just the basic ingenuity required to connect the dots and make it all sing.
Wattam should be played, if for no other reason than to see a designer expressing ambivalence about his own ideas.
Designer Keita Takahashi is back at it again with the incredibly odd, yet charming, Wattam, a game about friendship, explosions, and lots of poop.
Wattam takes the concepts of action and puzzling, and makes them its own.
In an industry still obsessed with lifelike visuals, gratuitous violence, and tear-jerking stories, Wattam is a welcome remedy. Though short-lived and bizarre is its design, it has a joyous cleansing effect that will have you grinning ear to ear.
As charmingly idiosyncratic as you'd expect from the creator of Katamari Damacy, but although the harmonious message is clear the game itself is a frustrating chore.
Witnessing its wholesome, nearly childlike view of the world through a bunch of nonsequiteurs is pleasant even if playing through them isn’t always quite as enjoyable. And while Wattam seems to want to avoid descriptors and can get away with it at times, that playability is important for a video game.
I'm not sure if Takahashi will ever be able to top Katamari Damacy – for my money, it's one of the greatest video games ever made – but Wattam captures that sense of whimsy and magic in its own way. The care-free music and gosh-darn-huggable character designs make this a must-play for fans.
Refreshingly light-hearted, brief, and full of good vibes, Wattam is the kind of game that everyone can easily settle down with.
The creator of Katamari Damacy, Keita Takahashi, unleashes a beguiling new game where strange creatures must cooperate to solve puzzles – though life in utopia proves repetitive
Wattam is a fun and exciting game that you can and should play with your children. An unusual experiment, where the silly and almost always funny scenes hide a deep meaning about the unification of the world, universal friendship and the search for compromises between so different inhabitants, where joy and fun can connect the planet after a global catastrophe. And the best and so clear to all ages and religions of the game manifesto about peace and love is now difficult to find.
Review in Russian | Read full review
Choose the world of Wattam at your most studious discretion, my friends.
Wattam is a pure, adorable joy. Keita Takahashi's signature idiosyncrasies shine through in this playful game about friendship and finding pleasure in the simple things. Interacting with the wacky cast of characters is great fun, and there's almost no pressure to march on with the story if you'd rather do your own thing. It's a shame the technical side of things lets the experience down somewhat, but when the game is at its ludicrous best, you probably won't care.