Baldur's Gate 3
Top Critic Average
Baldur's Gate 3's Early Access launch already has exciting turn-based combat and some genuine storytelling greatness, but it might be worth waiting to enjoy the full thing with fresh eyes.
Baldur's Gate 3 isn't done yet, and that's okay.
And, look, I don't blame anyone for this. You don't secure the Baldur's Gate license and the lore around it without committing to D&D as your ruleset, and the places where the design team has worked on the toolset for the game (such as how versatile jumping is) feel great. In previous games, the shortcuts that were made in the adaptation from tabletop to digital game made for a faster experience. Combat worked in a fast pause-and-play mode that felt as much like a real-time strategy game as it did an RPG. Skill checks rarely happened in dialogue, so you didn't have to grind to a halt to make a roll three or four times per conversation. They were not extremely quick experiences, but by comparison, the classic games feel fast and loose where Baldur's Gate 3 can often feel like a constrained, slow slog through various systems stacked on top of each other. When I am in the groove with the game, it's exciting and it moves right along. Getting into the right mindset to start remembering what all the buttons, skills, and abilities do is another matter entirely. I'm hoping that feedback over the early access period will give us a more varied experience, or at least a wider set of approaches.
Wonderfully written, faithfully adapted, and just a joy to play beyond the obvious lack of polish and bugs that par for the course in early access builds, Baldur's Gate 3 is shaping up to be one of the best RPGs ever made.
With a high level of player choice and role-playing systems, Baldur's Gate 3 already looks like the promising start of a deep, immersive RPG.
Baldur's Gate III has the promise of a sprawling, hundred-plus hour fantasy epic that'll draw you into its world and its characters, the only problem is that it isn't that right now and probably won't be for another year. Having people commit their time and energy to a game of this scope at this early stage, at full price, and knowing reset after reset will curtail progress, is a hard sell. There's no harm in waiting.
Solid, varied gameplay and an expansive, interesting world are tainted by stiff, glitchy animations, gameplay bugs and other technical issues. With time, this could become a great game. At the moment, it's in dire need of updates before I can recommend buying it, but the potential is there.
I loved my time with Baldur’s Gate 3. It reminded me of just how good cRPG titles are, and it is easily the most open and engaging one I’ve played all year. As it is in early access and with the type of game it is, I doubt I’ll be heading back into the world until completion now. The episodic release in my opinion is a real pace killer for the genre and Act 1 ends as it is really heating up. While I have all the faith in the world and Larian has a fantastic track record, Baldur’s Gate 3 has taught me that not everything is certain and the high asking price for full access does dissuade me from saying that as of this moment it is an essential purchase. If the game continues the path it currently treads, at full release time this will be an easy GOTY contender. As it currently stands, it is a really good pitch with a long way to go.
Baldur's Gate 3 draws from the historical saga that we all love, innovating its gameplay without overly distancing from its roots. The game is already playable in its early access state.
Review in Italian | Read full review
Baldur’s Gate 3 is a ton of fun if you’re willing to invest the time. There are certainly a number of caveats to that. You’ll have to be patient in finding the right settings for your rig. You’ll also have to be patient while Larian Studios irons out a lot of the technical issues and bugs, and you’ll have to be okay with losing your saves when it comes out of early access.