Control: AWE Reviews
Even if AWE doesn’t exactly tie a bow in regards to Alan Wake, it’s a very good sign of what may yet come to be for our fashion disaster of a friend.
AWE is an awesome, wondrous expansion with an Alan Wake experience that appropriately weds earlier Remedy titles with Control.
AWE had a lot of potential and I'm sad to say that it's mostly wasted here. Most of what it offers is exactly the same as what players have experienced before and I found the new stuff to be equal parts obnoxious and tedious.
CONTROL‘s second and final expansion raises more questions than it answers. AWE is a great on its own, I just wish there was more to it. It feels like it’s going to do bigger things with this crossover, then doesn’t. So I feel like Remedy set expectations a bit too high with this one. AWE is still incredibly well written, has great main and side stories, and the unique gameplay changes things up in clever ways. With the Remedy Connected Universe in motion, things are now falling into place, and AWE gives a glimpse into the future of Remedy’s games and universe at-play that we’ve never seen done before. After all, it’s not a lake… it’s an ocean.
I finished AWE with a yearning for more Alan Wake and a yearning for more Control. Remedy has more or less confirmed we'll get more of both at some point in the future, although they might be presented through the lens of yet another series. That's the reality of the Remedy Connected Universe. As a trial run, AWE manages to be a great double-dip on some beloved narratives, even though it's not necessarily a great representation of either Control or Alan Wake individually. Sometimes the sum is greater than the parts, sometimes the lake is really an ocean.
Control: AWE not only continues the story of the tormented writer Alan Wake, but find a way to create a soldi connection between different worlds of different games. The future of Remedy lies here.
Review in Italian | Read full review
AWE is an enjoyable few hours back in the world of the Bureau and a great first step into Remedy's Connected Universe.
If you're waiting for Alan Wake to take a stroll in the corridors of the Oldest House, you might be disappointed by AWE. But if on the other hand what you're looking for is to shed a light on Alan's misadventures, face familiar foes and play an instrumental role in the writer's path to freedom, and also have an excuse to dive back into Control with new tools to play with, AWE is the right DLC for you.
Review in Italian | Read full review
AWE builds on the best parts of Control to deliver a gorgeous and terrifying survival horror experience.
Remedy continues to tell unique and extremely interesting stories, and in relation to how AWE concludes and what that means for the future of the Remedy Connected Universe, is just so damn exciting.
AWE is full of fun lore tidbits linking Control to Alan Wake, but it underwhelms as an addition to both the latter's universe and the former's weird game world.
Control: AWE is good in that it's more Control. But it feels like it was leaning a little bit too hard on being a teaser for its Alan Wake connections and the Remedy Connected Universe, which hurt its ability to be a really fun and engaging expansion for the Control side of things. For as brief as the expansion is, much of the runtime feels like it's just spinning its wheels and never really going anywhere. I'm always happy to step into the shoes of Director Jesse Faden again, but AWE never gains its own identity as anything more than an interactive MCU-style post-credits scene; a lot of set up that we'll need to wait years to see payoff. But hey, now you can replay the Ashtray Maze while you wait.
It’s definitely a disappointment compared to the new powers and trippy areas we received in the first part of Control’s season pass – The Foundation – and the new meat it throws to Alan Wake fans does little to resolve the character’s lingering narrative threads, but to set up new ones.
Control’s AWE DLC reintroduces the world of Alan Wake, but he is only a very small part of the overall experience. It also adds a new ability, a new service weapon, a new enemy, and it’s more of the same Control that you already enjoy. Gamers buying AWE only for Alan Wake may be a little letdown, but it’s a good addition to the overall universe and mystery of the Oldest House with the wonderful promise of a very interesting future from Remedy Games.
Alan Wake makes his official debut in Control in full force, delivering a very large helping of lore and storytelling that goes down great with the overall game experience. If only he had a brought a small side of new gameplay mechanics as well, because the formula remains pretty much the same.
Control: AWE brings back Alan Wake and Bright Falls while smartly integrating the fiction of Control with Remedy's connected universe.
AWE comes right out of the gate swinging and proves to be just as satisfying and engaging as its predecessor, albeit in different ways.
An integration of the Control and Alan Wake universes is an incredibly exciting premise on paper. AWE promises this as the final DLC for Control, but the execution doesn’t meet what was possible. At the end of AWE, I felt excited about any future exploration of these universes, but underwhelmed about what I had just played.
Control AWE is an excellent expansion for fans who are craving to go further down the rabbit hole. The focus stays heavily on Jesse and her goals, even with the inclusion of Alan Wake, who doesn’t overpower the scenes. The expansion once again proves how good Remedy is at storytelling and I’m glad to see them continue to provide those WTF moments that we all love.
The final piece of the Control story brilliantly bridges the mystery-filled gap between itself and Alan Wake while paving the way for so much more.