Top Critic Average
PUSS! is by no means a bad game, I just found myself playing it, getting frustrated quickly and then closing it down and coming back to it later. For those that enjoy this kind of challenge, one that we rarely ever see in video games, PUSS! will certainly provide hours of fun. Just know what you are getting yourself into.
There’s a place in London called the TATE Modern which is a modern art museum. I’ve visited this place a few times in my youth and on one occasion I saw an exhibit where an artist painted junk from a garage and arranged it on the floor in an attempt to look arty. What I’m trying to get at here is some folk are going to look at this exhibit and appreciate it and others are not. I fall into the latter when it comes to PUSS! But that’s not to say it won’t find an audience. If you’re looking for a hard game with bizarre art design have at it. You have been warned.
If you’re looking for a challenging game with a pick-up-and-play concept, you should check out PUSS!. Although it looks like a cute kawaii puzzle game from the main title image, this game will eat away at your sanity and make you question what’s going on. It may not be impossible to beat, but it’ll surely push you to your limits with some of the more difficult and insane levels, testing your reaction speeds and patience as it throws everything but the kitchen sink at you. If you like cats, and torturing yourself, you’ll love PUSS!
If challenging games aren't your thing, it would probably be best to stay away from Puss! However, overall, Puss! is a fairly decent game for those who enjoy a challenge, it certainly won't disappoint.
Puss! certainly has some things going for it. From its surreal aesthetics to its haunting sound design that evokes the feeling of tuning into a radio station in some strange, far-off land, the game’s presentation is top-tier stuff. And while occasionally a bit unfair with all of the chaos unfolding all at once, the boss battles are always memorable. Still, it’s hard to recommend the game to all but the most patient players at the end of the day. If you’ve got ice water pumping through your veins or are looking for a fun way to torture your friends during your next drunken gaming gathering, Puss! might be worth adding to your Switch library. However, if you don’t find yourself in either of those camps, then this probably isn’t going to be the game for you.
PUSS! will test you more than millions of commercial games designed and sold for it. It will drag you to the other side of the screen. We are the cat who must save the world inside this reality inside the TV set! Reflexes, patience, connected spatial vision, hair allergy, drug abuse, visual and auditory overload? PUSS! is a captivating and tremendously challenging game, even more challenging than completing its seven worlds and concluding its story. Two sticks are enough to measure you as no game has measured you yet, and that has a huge merit in these times.
Review in Spanish | Read full review
I’ve covered hundreds upon hundreds of games, many of which were terrible at one or two things, but PUSS! manages to be terrible at literally everything.
If a mini meander of mind-bending meow-sochistic mouse mazes sounds like a good trip to you, then PUSS! Is undoubtedly a great recommendation. Otherwise, the purposefully stringent controls, disorienting gameplay, and rage-inducing cheap-shots might rub folks the wrong way.
PUSS! is a game that’s distinctly unique, if nothing else. The visual presentation and art style are oozing with weirdness and have no shortage of absurdity. The levels themselves are also quite well done, though it’s a shame the experience is bogged down by unnecessary roguelike elements. Despite those issues, PUSS! is still quite the challenge for any hardened player looking to test their skills.
Utterly brilliant lo-fi psychedelics fail to make up for the simplistic and repetitive gameplay which very quickly becomes too difficult and frustrating to hold most players' attention. It's worth dipping into for some wigged out hilarity though, for as you long as you can hold off throwing the controller at the screen...