30XX is everything a sequel should be. I actually really liked 20XX; some folk were deterred by its style and graphics. If you were one of those people, you may want to consider coming back to 30XX. It’s basically better than everything. It has better graphics, improved level design, tight controls, addictive gameplay and, most importantly, the ability to play it as a rogue-lite or a more standard action platformer. There really is something here for everyone. If you do invest the time to get better the way it’s designed, you will hopefully find a fulfilling gaming experience like I did. The developers’ hard work has truly paid off. 30XX is well worth your time, and I see this being on my gaming rotation until 40XX.
30XX combines Mega Man run and gun platforming with Roguelike elements, and has co-op, community levels, and so many great ideas
30XX is a marked improvement over its predecessor. Beyond the permadeath Standard Mode, you can check out Mega Mode if you'd rather choose your level order and can also create and upload your own levels or chunks of levels. The ability to play as either Nina or Ace and can switch between runs in Standard mode, or play co-op, means you can choose whoever better suits your playstyle. Make no mistake though - even if you're a fan of Mega Man (specifically Mega Man X) you'll still find plenty of challenges as you make your way through, but for it's a challenge I definitely recommend checking out.
30XX is a compelling upgrade from 20XX. No longer a clone of Mega-Man, but a game with a convincing and fun structure. Too bad for the usual problems with the online.
Review in Italian | Read full review
Although it can be a bit uneven, 30XX is ultimately an enjoyable take on action platforming with a roguelite twist. The high difficulty, extreme replayability, and gorgeous visuals all come together to make for an action platformer you won't want to miss out on. Beyond this, Mega Mode makes this one a solid recommendation even for those who don't usually like roguelites, as it strips out most of the randomness and presents a more old-school challenge. For any fans of Mega Man, retro action platformers, or roguelikes, 30XX covers all those bases and then some, and deserves a spot in your Switch library.
It's pretty clear to me that 30XX is gameplay-forward over anything else. This isn't a bad thing, but setting your expectations as such will prevent you from thinking that you'll become invested in 30XX's protagonists, antagonists, and everyone in between. Instead, you should expect a casual yet fun roguelite platformer that can be picked up and returned to at any time without needing to remember your progress, any side missions, and/or any other progression-based mechanics. I've quite enjoyed seeing 30XX progress through Early Access; I've enjoyed its official release on the Switch, too. I'm quite excited to take 30XX with me when traveling and returning to it when I need a good platforming roguelite fix if I need to wind down after a long day at work. I just hope that someday the Switch version will get the map maker in some capacity.
30XX is an action platforming roguelike that provides incredible depth in its content that is fun, addicting, and will always keep you coming back for more!
I am really excited for the future of 30XX, and the Abyssal Armory update is chock full of welcome additions. It has the futuristic design and fluid gameplay of the Megaman X series with the replayability of roguelike gold-standards of Hades, Returnal, and Enter the Gungeon.
30XX carries with it the legacy of the Mega Man X franchise in its aesthetics and general gameplay, but its more modern features like a level editor and its randomly generated levels add more replayability to the game. The core gameplay might seem simple at first, but its superbly designed levels and boss fights will quickly demand that you get familiar with its movement techniques as much as possible if you want to make any sort of progress.
If you’re craving high-octane action platforming, 30XX is a must-play roguelike that will surely scratch the itch. Just be mindful of your build as best as you can.
I thoroughly enjoyed 30XX and the thing is; there's always more to play with its open-ended nature and clever roguelike structure.
It’s an enjoyably challenging platformer that’s sure to scratch any Mega Man or roguelike itches you have. Factor in Maker Mode, and you’ve got a recipe for a platformer that’s a huge – and hugely fun – time sink.
Put simply, 30XX is by far the superior Mega Man-inspired rogue-like experience. It oozes style and features challenging gameplay and diverse bosses. I wouldn’t mind more to do in the game, but that in no way changes how well-made the experience is in general. If you’re at all a fan of rogue-like platformers, buying this is a no-brainer. Here’s hoping this isn’t the last such adventure we’ve seen from the folks at Batterystaple Games!
I might be the outlier here, but I just don’t enjoy 30XX in the way that I liked 20XX. The first game had charm, excitement and felt like a real love letter not just to Mega Man X, but to the entire genre unto itself. Much like A Robot Named Fight, it brought something unique to the table that also was clearly rooted in inspiration. 30XX feels like a side step, where things change but don’t necessarily improve.
30XX manages to improve all aspects of its promising predecessor and go beyond expectations. Many elements of the game just work, from the healthy heaping of content to the high level of challenge, beautiful graphics, competent sound, primorous animations, and smooth, precise gameplay like every game should have. As a result, the target public for the title's formula is ample, making it very easy to recommend 30XX to any kind of player.
Review in Portuguese | Read full review
30XX is an immensely satisfying and easy-to-pick-up Megaman-like, but victory feels a bit too dependent on random ability upgrades.
While more of an evolution than revolution from its predecessor, some refinements, new weapons, and enemies improve it nicely
30XX quickly shifts into top gear to provide a memorable, addictive roguelike experience that might just earn a titular number of runs.
Batterystaple Games took up the responsibility to create a loving tribute to the Mega Man X series and adds a new spin on things to make the game challenging and highly replayable for hardcore fans of the genre. Fans of the archetype 2D run-and-gun power-up filled charged Mega Buster action title can stop praying for a Mega Man X follow-up. 30XX is essentially that and a bag of Nuts.
30XX is the path that Keiji Inafune or Capcom could have taken, but never did. Luckily Batterystaple Games decided to work on their 20XX proposal and develop a game that surpasses it in every way. One that adapts the classic Mega Man formula to the roguelite genre with a fun and polished proposal.
Review in Spanish | Read full review