Buildings Have Feelings Too
Top Critic Average
For the right sort of person, this abstract, solo board game style will be incredibly intoxicating. There are a lot of moving parts to keep in your head, and figuring out a particularly fiendish task is rewarding in and of itself. For most people, the contrast between mellow aesthetic, strange design choices, and the lack of a hard fail state (fittingly, it's more like a fail cul-de-sac) will make it a taxing time. Buildings Have Feelings Too! is certainly charming, but that charm hides a stiff challenge.
A great addition to any city management gamer's library, Buildings Have Feelings Too! uses limited resources and space to craft complex puzzles wrapped up in a charming setting!
With multiple game-breaking bugs and hotfixes that either don't resolve the issues or come a little too late, Buildings Have Feelings Too is an awful mess that needs to be avoided.
Initially it's quite a novel experience, despite controls feeling fairly clunky. You solve problems, earning bricks with which to create new buildings and slowly unlock new business types, which expand your options. However, after a while, it becomes more difficult to manage; if a building is really lacking appeal, a circular meter will begin to fill. If you let it fill up, the building's business will close, and will be essentially useless. The trouble comes when you have buildings that won't move, and more than one suffering this red circle. This is just an example really, but the point is that the gameplay becomes too complicated. After a while, it loses the fun factor, and becomes a frustrating balancing act with too many plates to spin.
Buildings Have Feelings Too! has plenty of charm and character to go along with its fun puzzle game construction, but a few lopsided technical bricks results in an experience that has more than a few frustrating building code violations beneath its cheerful façade.
Buildings Have Feelings Too can initially feel frustrating and difficult, as well as completely unforgiving. Mistakes often end up being incredibly costly and the save system can feel unfair. Despite this, it's a fun puzzle game once players can fully grasp all of its different aspects and it's satisfying when everything falls into place.
Buildings Have Feelings Too! is a kooky new management sim game that stars buildings as the protagonists. But what is it like to play? This review traverses the intricacies of the mechanics and movement, and gets to the bottom of whether or not this game is worth a purchase.
Buildings Have Feelings Too! is a quirky, deceptively challenging, management sim about building and buildings
The game leaves little room for error and it is frustrating that it does not allow you to retry a specific chapter, rather it forces you to restart the entire game. Even if you like solving puzzles, the level of difficulty will be off-putting because they are paired with clunky controls.
undefined.Buildings Have Feelings Too! stands on its own in terms of a city management game of this style, and it's that uniqueness that makes it something worth taking a look at. Some performance issues in load times and frame rate dips are an annoyance, but otherwise if you're someone who likes the strategy of city management titles, but are looking for a less serious experience, then this is definitely right up your alley.