For the right sort of person, this abstract, solo board game style will be incredibly intoxicating. There are a lot of moving parts to keep in your head, and figuring out a particularly fiendish task is rewarding in and of itself. For most people, the contrast between mellow aesthetic, strange design choices, and the lack of a hard fail state (fittingly, it's more like a fail cul-de-sac) will make it a taxing time. Buildings Have Feelings Too! is certainly charming, but that charm hides a stiff challenge.
A great addition to any city management gamer's library, Buildings Have Feelings Too! uses limited resources and space to craft complex puzzles wrapped up in a charming setting!
With multiple game-breaking bugs and hotfixes that either don't resolve the issues or come a little too late, Buildings Have Feelings Too is an awful mess that needs to be avoided.
Initially it's quite a novel experience, despite controls feeling fairly clunky. You solve problems, earning bricks with which to create new buildings and slowly unlock new business types, which expand your options. However, after a while, it becomes more difficult to manage; if a building is really lacking appeal, a circular meter will begin to fill. If you let it fill up, the building's business will close, and will be essentially useless. The trouble comes when you have buildings that won't move, and more than one suffering this red circle. This is just an example really, but the point is that the gameplay becomes too complicated. After a while, it loses the fun factor, and becomes a frustrating balancing act with too many plates to spin.
Buildings Have Feelings Too! has plenty of charm and character to go along with its fun puzzle game construction, but a few lopsided technical bricks results in an experience that has more than a few frustrating building code violations beneath its cheerful façade.
Buildings Have Feelings Too can initially feel frustrating and difficult, as well as completely unforgiving. Mistakes often end up being incredibly costly and the save system can feel unfair. Despite this, it's a fun puzzle game once players can fully grasp all of its different aspects and it's satisfying when everything falls into place.
Buildings Have Feelings Too! is a kooky new management sim game that stars buildings as the protagonists. But what is it like to play? This review traverses the intricacies of the mechanics and movement, and gets to the bottom of whether or not this game is worth a purchase.
Buildings Have Feelings Too! is a quirky, deceptively challenging, management sim about building and buildings
Will you upgrade your city and have it rustling and bustling with business? Or will you crumble like the old uncared for bricks? Take your time in this game, as one wrong building could affect the entirety of the neighborhood. You know what they say, good neighbors make for great neighborhoods.
The game leaves little room for error and it is frustrating that it does not allow you to retry a specific chapter, rather it forces you to restart the entire game. Even if you like solving puzzles, the level of difficulty will be off-putting because they are paired with clunky controls.
undefined.Buildings Have Feelings Too! stands on its own in terms of a city management game of this style, and it's that uniqueness that makes it something worth taking a look at. Some performance issues in load times and frame rate dips are an annoyance, but otherwise if you're someone who likes the strategy of city management titles, but are looking for a less serious experience, then this is definitely right up your alley.
Despite its difficulty, there’s no denying that Buildings Have Feelings Too is a lovely little game. It oozes personality, with quick-witted lines of dialogue and a premise unlike anything else you’ve played before. If you’re expecting a true city-building sim, you’re probably going to be disappointed. But if you pick up Buildings Have Feelings Too expecting a quirky puzzle game, you’ll have a great time.
I don’t want to disparage Buildings Have Feelings Too! too much because the developers are hard at work fixing some of the issues players and reviewers alike have run into — in fact, by the time of this review, they’ve already released two hotfixes in the span of three weeks. If the digital brick and mortars have charmed you and you love the idea of playing a city-builder that builds itself, I would absolutely keep your eye on this adorably innovative gem. Buildings Have Feelings Too! is not without its faults, but the concept is too good to ignore for long.
Buildings Have Feelings Too! is an incredibly quaint and gorgeous game that also fills you with absolute rage, which is honestly quite a feat. The confusing connection between whimsy and frustration doesn’t entirely feel like the desired intention of the creators. This game has amazing potential to be a unique and engaging building management simulator but instead falls short, burdened by its own rules and regulations that rival the dullest of body corporate committees.
Now and again, not too often mind, I do like a bit of a sim style management game. It has been a while since I had played one so thought I would have a bash at Buildings Have Feelings Too!. I did not know a lot about it before playing but I did love the presentation and art style I saw in the trailer. It looked very different from other games of this style. Little did I know, this was not your stereotypical management game.
I am not sure I would ever call the game fun, but there are moments where things click and there is a sense of accomplishment. Though every time I cleared a particularly challenging objective with a lot of moving parts and felt proud, the game threw something frustrating or unexplained at me that made the game feel like a chore again. That is perhaps the biggest issue I had with Buildings Have Feelings Too!: finding joy in the game.
Cutesy charm and lots of character are present in spades.
Buildings Have Feelings Too is more like babysitting than urban planning.
A charming facade can't save Buildings Have Feelings Too from its own poor technical framework, gameplay design issues, and lack of player accessibility options.
Buildings Have Feelings Too! is a game that is great craic to play. At times I wanted to say houl yer whisht as the buildings let their feelings be known on my placement of buildings. I thought I was doing well in my choice of the placement of buildings, the buildings thought otherwise! I have enjoyed the challenge of the game and learning what each building likes and dislikes and where it likes to be placed. A challenge that isn’t frustrating but gives just the right amount of satisfaction when you complete a task. When I next go for a saunter around the city I’m not sure I will never look up at the buildings in the same way ever again, I’ll be disappointed when they don’t say “Bout Ye Mucker” to me.