12 Minutes Reviews
Overall, Twelve Minutes is an excellent game, with an interesting concept and story. But, it is let down by rigid and stale gameplay, which hold it back from being a must-play...
A manual Must Play if you enjoy investigative cinema, it is difficult to give a verdict for readers without incurring spoilers, what is clear is that this story should be told in the form of a video game and Luis Antonio manages to carry intelligently and with an excellent script tells an unconventional story of a crime that is worth being solved.
Review in Spanish | Read full review
Twelve Minutes is one of the best indie experiences of the year. History and freedom for the player are its strengths. Still, there are a number of decisions that affect the bottom line.
Review in Spanish | Read full review
The fallout of that ending makes what had been a wafer-thin murder mystery with a gimmick into an exercise in psychological sadism, where the player is nauseatingly complicit. Despite the immense pool of talent giving their all to breathe life into these characters, Twelve Minutes is a game thoroughly lacking in humanity, in any sense of the word.
Twelve Minutes is bold in its artistic choices in every aspect of the game. From the top-down camera perspective to the deliberate lack of instruction from the very beginning, Twelve Minutes wants you to figure everything out for yourself and see just how deep the rabbit hole goes. There are drawbacks to this, as exemplified by my own shortcomings when it comes to puzzle games, but it’s also elegant in its simplicity and minimalism. Twelve Minutes is a deliberately introspective game that doesn’t waste its breath on unnecessary exposition or dialogue. Wanting to see all it has to offer may take some effort on the player’s part, but it’s well worth the hard work and investment.
Twelve Minutes represents a videogame experiment born from a series of suggestive intuitions. The choice to set the title within the confines of a small two-room apartment, combined with the mystery that constantly permeates the work, certainly represents one of the most valuable aspects of indie published by Annapurna Interactive.
Review in Italian | Read full review
12 Minutes is a brilliant, complex, dense and very smart point and click adventure, which amazes each time you play it, thanks to its many, many branches. Served by a talented and rightfully toned cast, 12 Minutes is a rare and outstanding experience all the way.
Review in French | Read full review
At times maddening, but always fascinating, Twelve Minutes is a unique vision worth experiencing. It blends disparate genres and explores a twisting narrative using a terrarium of the mundane.
I imagine this will be a title that enthusiasts will speculate on and theorize over for a long while, while others will pass on it in frustration as it leaves a bad taste in their mouths. Although not totally satisfying, I’m glad I played it, and I think for the right person, this is a rewarding and thought-provoking adventure.
While Twelve Minutes can be frustrating at times, the story and characters more than make up for it. Especially when backed up by the tight design and elegant visual/audio elements.
Twelve Minutes' strong narrative and star-studded cast of voice actors make it a solid mystery thriller that is slightly held back by clunky movements and occasionally janky controls.
Twelve Minutes is an immaculate construction of narrative that manages to take an extremely compact apartment space and spin an incredibly substantial story in it.
A premise that had me at hello, but a game which I couldn't wait to finish. It's a puzzler with high production values but it doesn't hit the right beats and consequently suffers for it.
Twelve Minutes is a thrill ride through and through, constantly presenting players with new and interesting revelations in the time looping narrative that never fails to keep one guessing. It veers away from stereotypical point-and-click adventure tropes, and challenges players to bend its densely-detailed environments to achieve their goals.
Twelve Minutes is a game of dualities. It is very economic in how it presents itself. The focus is tight on three characters, in a small apartment that houses the few instruments of change at your disposal. This allows each little detail to have a nauseating amount of depth to it, including the fantastic performances of the characters and their backstories. The downside to this is that it can lead players astray, due to the limitless possibilities and comparatively limited guidance. Regardless, Twelve Minutes is a tidy and reasonably well-told pressure-cooker drama with few divots, provided you can follow the path.
While it manages to side-step its shortcomings through clever design, Twelve Minutes ultimately feels like it'll be one of those water cooler games that some will love, others will hate, but everyone will just want to talk about. It tells a cerebral story while demanding your full attention, along with an unorthodox wit, to best its cat and mouse puzzles.
A Groundhog Day-inspired time-loop murder mystery situated entirely in a humble, three-room New York City apartment, featuring a regular couple and a menacing detective that comes knocking. Do you have what it takes to push through the monotony and learn the truth?
Twelve Minutes is a clever and well written psychological thriller, but in the end it chooses to abandon the logic and forces the player to act in a forced way.
Review in Italian | Read full review
Twelve Minutes fully embraces its time loop conceit to amp up tension and provide players with a cleverly directed puzzle to solve. Discovering the whos and whys of the game's central event in bite-sized increments is just as satisfying as interacting with its simple adventure-style interface. Its A-list casting and unanswered plot elements might distract from the overall package, but at its core, Twelve Minutes is a satisfying thriller that asks some dark and disturbing moral questions.