Somerville is a strong IP for Jumpship to begin their portfolio.
Somerville's biggest fault isn't with Jumpship utilizing Playdead’s successful template, but rather in forgetting to incorporate the pedigree alongside it.
Somerville is a prime example of how great ideas and great creativity can be overwhelmed by technical and design problems. But it still promises a good and different gaming experience.
Review in Turkish | Read full review
Somerville does at least stick the landing with a third act that largely pushes the puzzles to the side in favor of an alien mind game that plays with one’s perception of what came before, and some surprisingly effective emotional payoff in the multiple endings. These moments represent the game at its best: scary, strange, wondrous, and enthralling. Thankfully, there are just enough of those riveting moments to forgive the ones where Somerville feels more than a little rote.
Though getting through it was occasionally bumpy, I only wish I'd been able to get more of it once it really got going. And had Somerville maintained its human element front and center, I think I would've loved the way the story ended more than I ultimately did. As it stands though, Somerville is a notable debut by Patti's new studio, it just has some of the wrinkles of one too.
With his particular vision of The War of the Worlds, Somerville proposes a precious cinematic adventure focused on narration.
Review in Spanish | Read full review
One man and his dog traverse the English countryside after an alien invasion in this haunting, wordless game: a masterclass in foreboding sound design and minimal storytelling
Somerville is an intriguing, sometimes thought provoking venture that while initially mysterious ultimately ends up being a bit bland dragged down by a lack of polish and performance issues.
A promising debut for Jumpship, with a perfect Game Pass title that can easily be finished in one evening but that would have deserved some extra polish. I want to believe.
Review in Italian | Read full review
Despite its issues, Somerville manages to offer a mostly enjoyable experience. The family bond forged in an opening scene, which is easily the highlight of Somerville, simply works and drove me through the game. I wanted to figure out what happened to my character’s family and see them together again, and that kept me going through a relatively short game. The strong atmosphere, which kept things visually interesting, and a soundtrack worthy of praise don’t hurt either. Unfortunately, with actual storytelling that doesn’t really work, busy areas which are hard to navigate, gameplay that doesn’t stand apart, and glitches that further weaken the experience, Somerville is hard to fully recommend. While fans of Playdead titles who can check it out on Game Pass or for a good price may find it worth the rather small-time commitment, other players should perhaps consider checking into the many similar games which simply execute this formula better.
So yeah… Somerville kind of sucks. The best parts of the game are when it focuses on the alien invasion aspect. The worst parts are everything else. Honestly, skip this game. It actually makes me worried for what Playdead has coming next because they have said they want to do more than just 2D games too and if they play anything like Somerville I’ll probably skip it.
Somerville is a fantastically evocative game as it depicts an everyman's journey through a War of the Worlds-like alien invasion, leaning on countless sci-fi tropes and ideas along the way. Disappointingly, it's undercut on a number of levels by controls and a detached feeling and hastiness with some parts of the story it's telling.
Somerville is an excellent start for Jumpship. It might not be another classic like Limbo or Inside, but it was close to being one. A must-buy for fans of the genre.
Review in Arabic | Read full review
Jumpship tries its best to evoke Playdead's aura with Somerville and even if thematically there are some great ideas with a good art direction but the jump from 2D to 3D doesn't feel as polished as you think. The story needed some more time in game to develop properly or another focus, kind of dimishes the impact of the endings rendering them a little unearned.
Review in Spanish | Read full review
If you're wanting something that is easy and quick to play, and you're a big fan of sci-fi-oriented narratives, then Somerville's short two and a half hour runtime could work for you. However, frustrating puzzles, clunky controls, and an all-round unstable performance unfortunately left a sour taste in the mouth - even for such a short game.
Somerville is a near-perfect adventure game themed around an alien apocalypse, with fantastic puzzles and exploration. Its few missteps do little to detract from the overall experience.
In dark murky cues, colors pops will either mean danger or interactable objectives. There is no soundtrack thankfully as it would just divert the attention away from the environmental sounds of our man’s harsh breathing, the droning of enemy scouts, and the dire creaking of the trees and buildings around this desperate endeavour to just survive.
Somerville has great potential, as not many games leave us wishing for more. It's an innovative puzzle game that falls a little short of its goal of providing a substantial and in-depth experience. But in no way can Somerville be called an imperfect game. It still manages to tug at the emotions and deliver its central themes brilliantly, and the genre will like many aspects of the game. It's an ambitious project, and I would love to see more from such a unique initiative.
Jumpship's debut mixes grand sci-fi and familial drama in a more cinematic take on PLAYDEAD's earlier titles to mixed effect.
Appealing art direction and excellent sound design do a lot of the heavy lifting in Somerville, but are undermined at almost every turn by frustratingly sloppy gameplay mechanics.