Silent Hill: Townfall Reviews

Silent Hill: Townfall is ranked in the 79th percentile of games scored on OpenCritic.
7.5 / 10.0
Oct 1, 2026

Anchored by clever puzzles, atmospheric dread, and a solid mix of stealth and action, Silent Hill: Townfall initially feels poised to deliver a survival horror classic. However, it's ultimately held back by shallow characters, a predictable story, and forgettable enemies, settling instead for a fun, if uninspired, spin-off.

Review in Persian | Read full review

8 / 10.0
Sep 29, 2026

Silent Hill: Townfall proves that the series’ return deserves to be taken seriously. It points to a future in which talented creators from around the world can find new ways to confront us with the horrors of our many sins. Screen Burn chose its new name to evoke the images that linger in a player’s mind long after a game is over. The Scottish studio’s latest work leaves just such an impression.

Review in Persian | Read full review

9 / 10
Sep 21, 2026

Silent Hill: Townfall is yet another unique and brilliant entry in the Silent Hill series, placing more emphasis on stealth and puzzle solving. It's the story at the heart of the game that's its biggest asset, though, keeping you wondering what exactly happened in the picturesque town of St. Amelia.

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3.5 / 5.0
Sep 28, 2026

It excels at creating a beautiful yet oppressive world with inventive puzzles that contribute to world building and an interesting enough story, but the primitive stealth might turn off a lot of players before they get to the good stuff.

Review in Arabic | Read full review

Gamefa
Top Critic
7.5 / 10.0
Sep 26, 2026

Silent Hill: Townfall is an enjoyable and worthwhile psychological horror experience, but it ultimately falls short as a Silent Hill game. From its weak characterization of the protagonist and the consequences this has on the overall narrative, to the inconsistencies in its mechanical approach and questionable decisions regarding how it utilizes the potential of its experience, the game constantly feels like it is struggling to find its footing. Silent Hill has always been an ambitious franchise, and even its weaker entries were willing to take considerable risks and deliver something distinctive through their unique ideas. Townfall, however, lacks much of an identity of its own. In most respects, it seems more interested in trying to look and feel like a Silent Hill game than establishing its own identity within the franchise’s established rules, structure, and framework.

Review in Persian | Read full review

8 / 10.0
Sep 21, 2026

Silent Hill: Townfall is a solid Silent Hill-flavored game held back mainly by being too obvious and too slow. When it hits, it hits hard, and some moments are genuinely compelling. At the same time, it occasionally stretches beyond what its mechanics can support, and the gameplay barely holds together across its roughly 10-hour runtime. It's a more consistent game than Silent Hill f, but it's also a less ambitious one, which is both a strength and a limitation. Fans of the franchise will find plenty to like, particularly those who disliked Silent Hill f's Soulslike combat and more extravagant atmosphere. For them, Townfall offers a return to form.

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7.5 / 10.0
Sep 21, 2026

Townfall fits the cult horror series better than the Japanese schoolgirl adventure in Silent Hill f. It is arguably the best horror game of the year, yet simultaneously the one in the worst technical state.

Review in Slovak | Read full review

7.5 / 10.0
Sep 21, 2026

An enjoyable survival horror game, but not a particularly outstanding Silent Hill. I think that’s the best way to sum up this instalment, subtitled ‘Townfall’.

Review in Polish | Read full review

80 / 100
Sep 21, 2026

After two major successes in the franchise, Silent Hill: Townfall commits to a solid horror atmosphere, impeccable sound design, and a richly detailed city, but delivers a shallow story and uncompelling characters, leaving the impression of a competent yet forgettable horror game that lacks identity next to the series' recent highs.

Review in Portuguese | Read full review

9 / 10.0
Sep 21, 2026

For veterans of older Silent Hill games, Townfall offers a new experience that perhaps isn’t completely in line with what you may come to expect. Even in the previous full-length releases, stealth wasn’t really a focus as neither James nor Hinako had any mechanics that allowed them to sneak past threats. I’m giving Silent Hill: Townfall a strong recommendation. It’s something refreshing and innovative, but without changing the core themes of what makes a Silent Hill game.

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8 / 10.0
Sep 21, 2026

An interesting and tense survival horror game, but not perfect: the atmosphere, puzzles, and various gameplay ideas are convincing, while the plot and enemy AI have their ups and downs.

Review in Italian | Read full review

8 / 10.0
Sep 21, 2026

"Silent Hill Townfall" is cryptic, tense, and makes excellent use of the first-person perspective while staying true to the series. Simple combat and challenging puzzles highlight an experience that, despite its ups and downs, will leave Silent Hill fans satisfied.

Review in Spanish | Read full review

8.1 / 10.0
Sep 22, 2026

SILENT HILL: Townfall is a great horror game with a gorgeously cinematic presentation and some of the most intense stealth you'll ever enjoy. 🏥

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Oct 2, 2026

While veteran Silent Hill players will surely find plenty to enjoy about Townfall, this is a game that I would not recommend newcomers check out to begin their own experience with the franchise.

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8 / 10.0
Oct 6, 2026

Silent Hill: Townfall delivers a compelling survival horror experience that captures the series’ signature atmosphere, disturbing monsters, and psychological storytelling. Its first-person perspective, intriguing CRTV mechanics, and numerous puzzles make exploration tense and rewarding. However, the dramatic difficulty gap between Easy and Normal, along with frustrating enemy behavior, occasionally undermines the experience. Despite these flaws, it’s a worthy addition to the Silent Hill franchise.

Review in French | Read full review

7.8 / 10.0
Oct 5, 2026

Silent Hill: Townfall delivers a beautifully atmospheric psychological horror experience filled with intriguing puzzles, disturbing enemies, excellent sound design, and a wonderfully crafted world. St. Amelia is easily one of the game's strongest elements, while its story rewards players who enjoy piecing together mysteries and uncovering hidden details. However, despite its strengths, Townfall struggles to capture the deeper psychological identity that made the original Silent Hill games so memorable.

Review in Unknown | Read full review

GameHope.com
Mystère Mask
16 / 20
Oct 8, 2026

In short, Silent Hill: Townfall is an excellent survival horror game and an excellent Silent Hill game.

Review in French | Read full review

Sep 21, 2026

Silent Hill: Townfall is a great game, but small snags prevent it from being amazing. Atmosphere, sound design, and visual design are all done fantastically and feel right at home for the Silent Hill franchise. Gameplay moves towards a more stealth-oriented approach with great new mechanics like the CRTV. It sadly stumbles in other areas, such as a backloaded story, overwhelming enemy encounters, and being ungenerous when it comes to resources to lure enemies away. While the highs of the game are great, frustration can easily bog down the pacing.

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8.5 / 10.0
Oct 6, 2026

Silent Hill: Townfall finds its own identity by taking the psychological horror of the franchise to 1990s Scotland. Its atmospheric setting, first-person exploration, and investigative puzzles are its biggest strengths, while repetitive stealth, uneven combat, and a narrative that loses some momentum toward the end keep it from reaching its full potential.

Review in Portuguese | Read full review

Oct 6, 2026

Silent Hill: Townfall is a very mixed experience. I like its protagonists, its Scottish setting steeped in brutalist architecture, and the changes Screen Burn has made to the series. The first-person perspective and the art direction and urban design in particular deserve a lot of praise. However, the decision to take the action underground, into dark corridors, completely destroys the otherwise excellent pacing and flow of the story. Without one particular enemy type, Townfall would probably be one of the best Silent Hill games I’ve ever played. Now, hanging over all the great moments and agonizingly tense sequences is one big toxic cloud that ruins the atmosphere. It’s a shame that one single element spoils what is otherwise a highly successful and genuinely atmospheric horror adventure. Or at least part of it.

Review in Finnish | Read full review