Fallout 4: Automatron Reviews
Aside from the quest being a tad short, there are some major positives and I think the Automatron DLC fits quite nicely with the rest of Fallout 4 in general.
All in all Automatron is a good bite of DLC, not a huge sandwich like we're used to seeing from Bethesda and not out of the norm for the current DLC market. But like a lot of good bites, it leaves us wanting more.
Fallout 4's first DLC, Automatron, is robot centric and although it doesn't pack as many new quests as consumers may hope, it more than makes up for it with the robot workbench.
Not a particularly auspicious start to Fallout 4’s season pass, but the chance to build your own robots is at least more interesting than the new story.
Automatron is a good starting point for the Fallout 4 DLC, but you would hope that the upcoming ones will have a little more to offer.
The first DLC for Fallout 4 has some good and interesting ideas, but is a bad engame content. The main quest is too short and the option to create your own robot army won't be involving for those who already finished the game.
Review in Italian | Read full review
Fallout 4’s first DLC Automatron sets a good precedent for content coming out of Bethesda to support the game. There’s plenty here to not only explore once, but also to build multiple robots to take on adventures through the wasteland. If you’ve done literally everything else on the map, it might not keep you going for long, but for everyone else you’ve got a fleshed out and thorough reason to jump back in.
Fallout 4's first DLC expansion is here! But is it a Shivering Isles or more Horse Armour of course?
Fallout 4 Automatron liefert eine erste solide DLC Erweiterung für Fallout 4, mit kleinen Schwächen. Fans von Materialien sammeln und Roboter bauen können hier ohne Bedenken zugreifen. Der Story-Part des DLC’s bietet gute 2 Stunden an Material, die aber nicht an die Qualität des Hauptspiels herankommen und wenig Abwechslung bieten. Als Gesamtpaket ist der DLC aber wirklich amüsant gelöst worden und bietet in Sachen Roboter bauen einiges an Variationen, die den Preis von 9,99€ absolut gerechtfertigt machen.
Review in German | Read full review
For now it’s by no means a justification for the £40 season pass, but Automatron is a promising first step that should go some way to help with the bad taste Hearthfire left in some people’s mouths. While brief it’s certainly enjoyable, and the two new lairs to explore are probably worth the price of entry alone. Just be warned you’ll see all there is to see in a couple of evening’s entertainment, but it's a enjoyable enough way to keep Fallout 4 fresh until the meatier Far Harbor arrives.
Automatron’s campaign isn’t very long or particularly interesting, but the longterm effects to the Fallout 4 sandbox are sure to be very interesting, especially as players get to carry their Frankenstein creations to upcoming DLC campaigns.
You’ll finish the story in just three hours, but you’ll get an awesome new custom-built robot companion for your trouble
Automatron pays off by taking advantage of Fallout 4's pulpy, ludicrous--yet still somehow slightly dry--sense of humor. Like any good sci-fi involving robots, it exposes people's humanity and inhumanity. And it adds new toys and settlement pieces to your toolbox. It's a well-rounded piece of DLC, and introduces you to the Mechanist, one of Fallout 4's more memorable villains.
Fallout 4's first DLC offering adds some interesting elements to the established formula, but it's over in a blink and still just as buggy.
This unremarkable DLC quest is rescued by the new robot-building mechanic. This is no sole reason to head back to the Wasteland, but is a fine addition to a game-in-progress.
Overall, the DLC isn’t really that impressive - but even though the quest line is mediocre, the new robot creation functionality is sure to appeal to those Fallout fans that got sucked into the Settlement building or those that just love building things in general.
A bunch of new items and weapons, with a new companion and a huge amount of exploring to be done, there’s little reason Automatron shouldn’t be on your radar.
I don’t know what makes me angrier, that Automatron is a hollow and boring bit of DLC, or that it actually made me have to reinstall Fallout 4 on my PS4
It could be my own fault for not preparing well enough, or maybe I’m an awful player, but I would not recommend – at all – playing through Automatron at level 15.
Fallout 4: Automatron is a fun, yet brief, addition to the game. The story is enjoyable enough and has some great moments, while the extra features, such as the companion crafting and the new encampment buildables make for enjoyable additions to the existing world. Sadly, though, for what the DLC consists of, there just isn't enough of the content to really justify the cost.