Fallout 4: Automatron
Top Critic Average
Functional, yet prosaic. Constructing robots is a highlight, but Automatron's quest is short and unremarkable.
Automatron is a fun piece of DLC that expands Fallout 4 in some interesting ways, applying the sort of customization previously reserved for settlements to your traveling companions. The results are satisfying. The story mode is brief, the narrative is mundane, and sadly the all-too-familiar Fallout 4 bugs are still hanging around, but the overall experience is rewarding, imaginative, and a pleasure to play.
The opportunity to revive Robot Wars in the wasteland makes up for some inessential new missions and a brief runtime.
Not a particularly auspicious start to Fallout 4’s season pass, but the chance to build your own robots is at least more interesting than the new story.
Going in with modest expectations despite that price point, this is a decent DLC release. The main draw, the robot-building feature, is cooler and more extensive than expected. I wouldn't get Automatron for its story alone, though. And I'd also hesitate to recommend it if you've already had your fill of adventures across the Commonwealth. You're better off waiting for Far Harbor and its new setting.
Automatron, first DLC for Fallout 4, concentrates its focus on crafting robots to pleasure the players that spend hours looking for the perfect companion.
Review in Italian | Read full review
Fallout 4 is set to have a ton of great DLC, and Automatron is a good, if not perfect start. Building your own robot is fun, and leads to tons of hours of scavenging and collecting. The quest is also much longer than expected, though it does begin to feel stale after a while. Overall, this is a good start to what could become a great suite of DLC.
Fallout 4's first DLC offering adds some interesting elements to the established formula, but it's over in a blink and still just as buggy.
The feeling I couldn’t get away from – though it is just that – was that this was meant to just be the Automatron building mode with a very quick quest bolted on to explain its addition, with the bump in Season Pass cost demanding it hastily be re-written as a full adventure in its own right. That means we get more, but most of it just going through the motions instead of offering anything that feels notably different, and certainly nothing as memorable as heading to Big MT in New Vegas or even the spaceship abduction or recreated war of Fallout 3.
You’ll finish the story in just three hours, but you’ll get an awesome new custom-built robot companion for your trouble