Top Critic Average
"...while out in the woods on a camping trip, Mr. Smith and his family run in to a few...well...let's call them snafus..."
2Dark tries to do too many things at once. Its stealth mechanics, while occasionally satisfying, are frustrating and pedestrian. Similarly, its attempts at horror, while presented well, are undermined by bad writing and repetitive gameplay. A lack of clear signposting and a terrible UI do nothing to help this maddening experience.
Visually and thematically, 2Dark succeeds in paying homage to its forebears. Everything else, however, is desperately lacking. Alone in the Dark had twenty years in which to rise and fall but Raynal’s latest stab at survival horror barely gets twenty minutes.
2Dark felt like a confusing and difficult mess that was hard to get into.
No, it's not a sequel to that terrible vampire stealth game. That would've been preferable
The setup for 2DARK holds intrigue, with a grim plot, and suitably creepy settings, but so much of how it actually plays out quickly diminishes the horror aspect of it. Respectable enough as a game, a failure as a horror.
Despite the pedigree of the developer, and some unusually disturbing subject matter, the main enemies in this survival horror are frustration and boredom.
The game became repetitive, frustrating, and uninteresting all too quickly, and each level takes less than an hour to complete unless you run into a bug or a figurative wall when it comes to progression.
2Dark is a frustrating mess of a game that shows plenty of promise as a concept, but fails to deliver on every single one of them.