Middle-earth: Shadow of War Reviews
The combat system from the first game is back and still just as great.
Middle-earth: Shadow of War is a stellar sequel to a surprisingly great game. The Nemesis System remains the real star of the show in all of its expanded glory, and while its dynamic brilliance threatens to make the main story missions seem boring by comparison, there's enough heft to the overall package that you can look past its shortcomings. In the barrage of blockbusters hitting PS4 over the next few months, Shadow of War should not be missed.
Middle-earth: Shadow of War is great for veterans and tough for newcomers, but a joy to play for either party once you get a hang of the mechanics. It gets tedious at times, and there are missed opportunities here and there, but the Nemesis System that was a beacon of success in the first game has come back bigger and better than ever. It's definitely a return to Middle-earth that is worth the play, and an homage to Tolkien's works that everyone can appreciate.
I wish Shadow of War was as confident in itself as I am in it. Had Monolith proudly led with the Nemesis Fortress system and introduced players to it quickly, they would unquestionably be on the shortlist for making the Game of the Year. Thankfully, the system acts as the Mithril-strong foundations for the game, so while the additional elements may be generic and unwelcome, there is very little digging required to find the shining silver.
Like an ever-growing castle, Shadow of War takes the strong foundation of Shadows of Mordor and builds several more keeps and floors on top of it. The not-so-faithful narrative continues to be polarizing and the addition of microtransactions won't sit well with some fans. A more fleshed out Nemesis system combined with a ton of content and new features such as fortress sieges, however, provide hours and hours of gameplay for fans of the original. Plus you've got orcs that sing and perform poetry before they try to kick your butt. Just let that sink in for a bit...
Middle Earth: Shadow of War offers us the same as Shadows of Mordor, but better. A conservative game in the playable aspect that only has a few improvements, but enough to not think that we are looking at an expansion of the previous title. With entertaining and well-implemented ideas, an improved Nemesis system and a graphic section that without the best, at least is not hampered by the Old Gen versions.
Review in Spanish | Read full review
Middle-earth: Shadow of War doubles down on every single aspect of Shadow of Mordor, for better and worse.
It's hard work following a sleeper hit, and at times Shadow of War looks like it's trying to do too much over too wide an area for a bit too long. Its storylines run the gamut from deftly handled through to daft, and ludicrous liberties are taken with Tolkien's characters and lore.
In almost all points larger, better and more sophisticated than the predecessor - but not in terms of operation and business model.
Review in German | Read full review
Middle-earth: Shadow of War is a great sequel to one of the best videogames based on Tolkien's Universe.
Review in Spanish | Read full review
Shadow of War offer probably one of the most interesting open world system. Very deep and intelligent,it's a true living world around us and nemesis system is still brillant. Sadly we have still some issues from the first game, like muddles combats and crazy difficulty at some moments. Also a fan of Tolkien can find lot of mistakes in the game...
Review in French | Read full review
Middle-earth: Shadow of War is a massive and ambitious action game that delivers an epic sense of scale. From single stealthy murders up to the never-ending fortress battles available via online play, Shadow of War is a blast.
Middle-Earth: Shadow of War is Lord of the Rings turned up to 11. Improving on nearly every idea from the original Shadow of Mordor game, it's a gargantuan sequel in both size and scope.
Middle-earth Shadow of War consistently shocked and surprised me around every corner, with every Orc betrayal, every revelatory fortress takeover, and menacing look from the Bright Lord. It gripped me in ways I certainly didn't expect having played the first game, and I'm already missing my trip through Mordor. I can't wait to see more from this excellent franchise.
Middle-Earth: Shadow of War like its predecessor is built upon the dynamic "Nemesis System." While the sequel offers an interesting story, it often becomes convoluted between the various arcs it wants to go in. Thankfully, the second by second gameplay has never felt better. With the addition of Shadow Wars, the best parts of the game will continue long after the story ends.
Massive in scope and improving on its predecessor, Middle-earth: Shadow of War is a triumph in every way that matters. While certain aspects are underdeveloped, or simplified to embrace “player choice”, the Nemesis 2.0 system, combat improvements, and genuinely engaging combat system keep things fresh for the 40 hour adventure. If only they hadn't followed the movies and extended the ending well past its welcome.
With Uruk-hai rallied to your side, this return to Middle-earth impresses in its fearless ambition but is soon let down by repetitive mission design.
A textbook example of how to make a great sequel, Middle-earth: Shadow of War takes the first game's template and expands upon it in a meaningful and interesting way. The result is a follow-up that's not only a lot bigger, but it's also a lot better. It talks the talk, and yes, it also Orcs the Orc.
There is a chasm the size of middle-earth itself that separates the ingenuity of the game’s Nemesis system and the snorefest that is the game’s ‘point of interest’ system
Despite the odd lull in gameplay, repetitive objective or feeling as though there's too much scale weighing you down – Shadow of War is completely inspirational in the way it's attempting to further narrative storytelling in videogames. The overarching storyline involving Talion is an engrossing one yet that almost becomes a sub-plot in itself – second to the mini meta-narratives you'll create amongst the factions of Orcs and Warchiefs you meet along the way. The voice acting and motion capture performances are really solid and the presentation is glossy and big-budget; it's as close to actually being in Middle-Earth as you're ever going to get. I'm about as swept up in this game as a Drake riding off into a fiery sunset; fantastic.