Brainhacking will blow your mind, but you'll want to get the cop out of your head by the end.
A splendid hybrid of CSI, cyberpunk and Silent Hill woven around a potent central performance, spoiled a bit by unconvincing scare tactics.
An impressive blend of old school cyberpunk and modern survival horror, that manages to overcome a bad celebrity voiceover and some distracting technical issues.
Observer is a tense combination of sci-fi and horror, and one of the best cyberpunk games in years
This mind-bending cyberpunk masterpiece is a grim yet beautiful descent into the hell of being human.
I haven't seen a world this interesting in horror for a while. I apparently took 62 screenshots while playing, and that goes to show how much there is to take in. A few minor technical flaws keep me from giving it a perfect score, but Observer is one of my favorite games in a year that has much to offer.
It may be a little unorthodox, but it's executed fantastically. If you're looking to be simultaneously terrified and intrigued, you need to spend a few days with Daniel Lazarski as an Observer.
If you don't like ‘walking sims' then Observer isn't going to change your mind, even if it does include some rudimentary detective work. However, if you like to be swept away by a story and pulled in to a world where every door has a new experience behind it, then close the curtains, turn off the lights, crank up the surround sound and immerse yourself in this great cyberpunk horror tale.
This is a must play for fans of the genre or anyone looking for a solid scare.
Observer is a fantastic experiencie. A mixture of genres that presents us with an exciting futuristic story, full of tension and terror. With a great graphic and great design. If you like cyberpunk's aesthetics and stories, you can not let it pass.
Review in Spanish | Read full review
Dark, violent, visionary. Observer's cyberpunk universe hits hard despite some too long and boring mind trips.
Review in Italian | Read full review
The horror in this cyberpunk nightmare provides plenty of shocks, and the story is engaging, especially with Rutger Hauer at the helm.
It's the Cronenbergian cyberpunk game I never knew I wanted, and it's shot right into my top ten of the year so far.
Observer is a disturbing cyberpunk horror game with an engrossing story, though there are some minor flaws that keep it from reaching its full potential.
>observer_ takes the beats from Bloober Team's own Layers of Fear, adds a layer of cyberpunk, and somehow comes out the other end both unnerving, and more than the sum of its parts. There are a few small technical hiccups present, and some infrequent uneven voice work, but beyond that there's an amazing story about the human toll of investigation and observation.
Observer sets out with a unique premise, delivering a natural psychological horror experience on an unconventional cybernetic canvas. While the depth to its world is welcome, the game still thrives during its brief thrilling encounters, built on the recollections of the insane.
Observer is a tad clunky as a straight detective game but its story, setting and mind-diving conceit make it much more than that. It's gorgeously depressing, uncomfortable in a number of ways, and you won't be able to shake it from your own thoughts for some time.
Observer causes the most strange and mixed feelings. Remaining true to the chosen genre, developers perfectly convey the atmosphere of a gloomy technological future with organoid themes, drugs and virtual psychedelics. But boring walking sections, strange and annoying stealth, and some terrible visual effects, as well as a too weak main story leave a taste of disappointment. However, you should still try this game for the sake of side stories and a superbly transmitted atmosphere.
Review in Russian | Read full review
I've always thought thinking of the future could be scary, but Observer takes it to the next level.
With Observer, Bloober Team have crafted an interesting, and often clever, sci-fi horror game. There's a few tiny technical hitches, some detective work that feels a little too obscure, and a lead character voiced in an inconsistent manner, yet the strength of the game's world-building, and execution of its memorable literal head trips, softens the blow considerably.